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    1. sgallaty

      Docking system for fighters/drones

      I've been kicking around a sort of 'how to do this?' for a while for drones and I have a suggestion for docking - Make it so that if you couple an area trigger of some sort with an area control and tie that to docks, any ship that enters into the area will dock onto the smallest available...
    2. sgallaty

      Dry Docking in the Shipyard

      I'd also like it if a station would slowly scrap a ship docked to them if you chose
    3. sgallaty

      Rejected Reduce the size of the blocks

      It's a capital ship, you're piloting it by yourself. If I had my way, capital ships wouldn't be a one-man show, so be grateful about that.
    4. sgallaty

      Planned Please explain the mobile factories/factories on ships thing?

      Just drop them on a planet for now, and live with it. Not like that's a big barrier =)
    5. sgallaty

      Implemented Need to be able to rotate docks

      I would like the ability to arbitrarily rotate dock modules along the axis that intersects their primary face. My rear hangars such that the ships would face rearwards rather than forwards. My side turrets (and fixed turrets) so that they face and fire properly. Currently mounting things...
    6. sgallaty

      Read by Schine [Make Decorative Block Usable] Scaffolding = Ladder

      Cool. My ship interiors thank you.
    7. sgallaty

      Recognized Diminishing returns design

      Did I miss a post? Sorry I've been in a brain fever today going all crazy designing stuff and posting. Not enough coffee, I think. Your post gave me an idea though - one way to create a tertiary effect to larger weapons that would make them a lot less useful against smaller ships would be to...
    8. sgallaty

      Brainstorm This Taxi service (extension of another idea)

      Off the top of my head : Station only block - Taxi Stand. It acts as a docking station for the taxi ships, which are 10x20 passenger jump craft. If your faction hq has a taxi stand, players at a taxi stand will see it as a destination. Taxis would be dynamic. If you use a taxi stand, the...
    9. sgallaty

      Recognized Diminishing returns design

      I get that. I guess my other problem with the current system is that damage scales linearly with block investment - but effect and effectiveness is not linear and there are no downsides. I would urge you to consider creating some downsides to bigger weapons, to steer the game away from 'swarm...
    10. sgallaty

      Brainstorm This Taxi service (extension of another idea)

      This is not really taken from this post but I had a thought that it would be really, really nice if players could hire a taxi to take them to faction bases that were not hostile. My justification for this is that tonight I have my mother in law, one of the younger cousins, sister in law...
    11. sgallaty

      Recognized Make ship's weapons not go through the ship

      Engines affecting turn rate - then we'll have to argue about engines being exposed to work.
    12. sgallaty

      Recognized Diminishing returns design

      It's an incentive to adding a horizontal scaling factor for mega ships. If their turrets require crew to be 100% instead of say - 80%, bam. You've just opened up a whole new avenue of gameplay 1) players will recruit players to crew items 2) there's now a way to get into the game for people...
    13. sgallaty

      Recognized Make ship's weapons not go through the ship

      For what it's worth, while I understand the desire for greater aesthetics, I detect a hint of "but it's better for my ship if my weapons are deep inside." Yes, it's gainful and advantageous but there's a reason that the weapons are on the outside - and without the weapons on the outside they...
    14. sgallaty

      Recognized Armor and HE blasts

      I appreciate the thought given to this. It's a complex system with results that only come from players adapting to and exploiting it.
    15. sgallaty

      Recognized Diminishing returns design

      What I was really going for and trying to point out was that it was probably valuable to start considering a system whereby damage which is usually localized which limits the possibility of defense scaling, match damage which also needs to be considered a localized item. I'd rather see a...
    16. sgallaty

      Planned LUA interface

      Still my beating heart. Color me pleased as punch
    17. sgallaty

      So... is this '0x10c' ?

      Notch, the guy who made minecraft - started a project called 0x10^c (existence?) but went dark with it. He's sold off minecraft to MS, so where is he now and why is this game's architecture so similar? Not nocking it, just wondering how a game like this is funded, gives itself away and...
    18. sgallaty

      So... is this '0x10c' ?

      It feels a LOT like what notch talked about - so, are we there yet? =)
    19. sgallaty

      Best weapon combo for fighting pirates solo

      I just built my first ship that was capable of dealing with pirates. It was basically a corvette class vessel, the smallest of the capital ships. class: corvette mass : 330 blocks : 3300 two jump drives, a main travelling drive and a back up drive. 4 self-powered beam/cannon turrets 2...