So it would be within someone\'s interest to have a station in a sector with several shops in it then, wouldn\'t that person then keep those shops loaded from their base?
Why don\'t you code up your idea for Schema and get your idea put into the game? If there are no bugs, not lag forming, and the code works fine he will likely add it in. You said it yourself, it isn\'t hard.
You have issues killing borg ships within seconds? What are you shooting them with?
I personally don\'t like most of the ideas as it adds on needless additional layers of stacked defenses to slap on to every ship.
People use this term \'Capitol ship\' often yet they are forgetting one major thing. Most 5,000 or even 125,000 mass ships are not actually \'capitol ships\'. They are simply over sized fighter crafts. These are one manned vessels which go from a stand still to max speed within a fleeting few...
When one misses or even before thye hit, can someone simply shoot them down before they get too close or worst of all, a well timed pulse knocking them well off course?
What happens at the courners of those planes? What happens when you mine through this planet\'s core and pass through all six gravity at the same time?
Even if it does not change, people will design vessels to compensate for it, such as massive ships made of layers of segments. A inner hull of a hardened tank with access power to the first later of external layers which have the new \'optimized\' armor plating/shielding. Then another floating...
Wasn\'t it said that while spherical planets are possible it would not be worth the trouble to code them for such a niche group of complainers as it does not actually add anything new to the gameplay but complicates things needlessly?
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