I got another idea that should solve alot of details:
I understand that some people dont want to be part of faction wars but they like the server and the people alot (or want to be a neutral developing faction).
So i suggest adding the feature to join the Trading Guild.
When inside the...
OMG i just had an idea derived from what ive seen :p
If i want to siege a faction,it will also cost some of my own faction's points.
Effectively making me vulnerable to a counter attack.
(Maybe when my faction has more people than the one im sieging it costs a bit more)
(And if my faction has...
Hey just got back to my post after a while, and to my surprise i got a tag yey :)
OK. First,let's not be spamming specially picked situations on this post. If you will not help on balancing this idea,then please kindly stop posting.
Like i have said before, the rates and times are not set and...
First, the homebase is still invulnerable while you have positive faction points,so the defenses are also invulnerable.
Second,you would need more members to help you out or another faction.
Or just dont set a homebase so no1 can see where it is.
The game should always be a fun challenge (to...
The grace period is supposed to fix that, but idk the time length that it should be.
Besides having a big challenge is also part of the fun, maybe they could ask for the help of another big faction, or even unite with other small ones.
Also the rate at which they lose points is undetermined. So...
(This post will be changed accordingly with the development of this idea)
So, I've been playing for a while now and the current faction system still doesn't quite scratch my want of an awesome system.
I suggest adding to the current system a way to siege an enemy homebase by being in the same...
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