The idea is that with the upcoming fauna update i had the idea of abudcting them in the future with
gravity block logic.
Therefore it would be handy to have this feature so i can conduct my evil experiments :)
I dont know if this was already suggested, but having a way to "paint a system" would make scouting easier
either for planets or resources and also for faction planning.
Due to certain rail and wireless logic bugs, the cannon can sometimes stop working correctly when i load the sector in which the cannon is.
It gets hard to maintain it functional, but it worked (needs moar aim fixing).
With this amount of force i can also make an awesome escape pod that goes really fast depending on server max speed.
That is... if you dont stay outside and get hit by the pulse.
Intersting...i already made magazines to reload this thing and i was also thinking of making an auto reload when cross-ship-transfer is a thing.
And ill be sure to make a fancy auto gun with this.
What i have understood from this is that this whole siege idea would cause issues in the neutral player section and might have lots of griefing oportunities if not corrected, and still we have no real reasons to get a system claimed for a very long time.
I would really like to have lengthy...
Sigh...
Im doing my best to pitch some ideas here, and yet i am seeing mostly just posts about constant pointers to the same problem.
I get it!
Just please read all the features that i have mentioned and give me some feedback atleast...
If they unclaim a system they get a huge reduction to the faction points.
(if they do it within 3 days after claiming it)
So to add even more here's another probable feature:
-all faction stations can have faction points assigned to them;
-as long as said station has more than 0 FPs it is...
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