Search results

    1. hunterRAE

      Fuel system?

      I do enjoy the idea of fuel as many know, but there is a problem with having it as main. For starters, it would limit how far a new player, who starts with limited resources, to farm around spawn or risk the chance of being stuck in space, which by far is the most annoying thing that could...
    2. hunterRAE

      legit interior turrets instead of the player created ones

      I was saying that if you had an anti-personnel turret, the best way to get away from it and to hopefully get to a safer position, you could fly a core, because it works similar to the spider logic in the game. If you have not seen how the spider acts, spawn one in, there is a command listed...
    3. hunterRAE

      Recognized User Programmable AI, via a grid system

      Eventually I would like the AI in its own be able to interact with logic blocks and to have that programmable AI. I do think that maybe that the instanced 3D entity would be a viable solution to this, maybe saved in the way like copied objects.
    4. hunterRAE

      Planned Better Solar Systems (More Cool Stuff!)

      I agree that their should be decorative/asethetic components in a game, but I believe that what the moderators/council and developers is more concerned on functionality, which at a point open up for decorative ideas to come about. Trust me, if their would be no decorative blocks, I would be hard...
    5. hunterRAE

      Implemented Being able to select by category in storage filtering

      Thank you Bench for hearing our grievances, I truly appreciate it. :>
    6. hunterRAE

      Recognized User Programmable AI, via a grid system

      I can see this being working like a UI that will detect logic, doors and lights on the ship in a 3D model of the ship and link stuff through that or have something that would be like a customizable logic block that is a condensed version of large circuits with multiple I/O ports. I believe the...
    7. hunterRAE

      legit interior turrets instead of the player created ones

      swam missiles or heat seeking as many call them indiscriminately hit targets. To those missiles, it does not even matter if it is the turret that fired the missile. I am unaware if any other turret types do this, but I would not be surprised.
    8. hunterRAE

      legit interior turrets instead of the player created ones

      Oh, turrets can definitely shoot the main ship and other turrets with a swarm missile array, the only reason why I hate to use those kind of turrets.
    9. hunterRAE

      Remove helmet and default guns as inventory items

      I agree with kupu. This would solve the clutter even more than making it a single slot multi-tool.
    10. hunterRAE

      legit interior turrets instead of the player created ones

      Here is another way to bypass it, spawn a core and hide in it. If it attacks astronauts, it does not lock onto cores. This is a bit cheaty, but until it is solved by the above idea, this works.
    11. hunterRAE

      logic wire configuration

      No, I'm saying that if Schema does not do it, it is possible for another very dedicated user to create it because it is in demand.
    12. hunterRAE

      Implemented Being able to select by category in storage filtering

      OK, Yrjosmiel chill out a bit. Most things that are good come out of fleshing out the idea and patiently waiting for a reply that will validate that this is a thing that should happen. I agree this is something that should happen, so please relax, because your rage can be constructive and not...
    13. hunterRAE

      Dynamic Galaxies/Universe

      I do appreciate the slowing of your posts, because even though I enjoy the idea, for I am one of those guys who want to live in a galaxy that is dynamic in the sense that it will change without even the users effort, it will happen based of random generation, you need to allow those who have...
    14. hunterRAE

      New Power Storage block

      I do like the idea, it has more viability than other power source ideas. I think that when astronaut suits come into play along with portable systems, This might allow for balancing of such systems and add more focused on conserving power in space walks.
    15. hunterRAE

      logic wire configuration

      Even though I actually like the wire in some situations, I do agree that we should be allowed to disable it at will for certain blocks. With anything, if you bring attention that this is a problem, people will work towards fixing it, even if it is not Schema.
    16. hunterRAE

      Turret Improvement

      I do believe that they do need a well deserved buff, but the only reason why they do not have exact values because they need people to test it an make posts to explain their is a problem with the values and fix it in the next update.
    17. hunterRAE

      Getting the Pilot out of the BOX

      I do believe there should be a representation of the astronaut in a cockpit style way, where they could die for being shot in said seat if boarded, allowing those to capture a ship without having to destroy it. Also, most bridges, be it star trek, star wars or any sci-fi design, the bridge is...
    18. hunterRAE

      Recognized User Programmable AI, via a grid system

      I agree with the statement of not using current mechanics as an excuse for not adding more to gameplay, but it has some problems with blueprints. I do wish for such a thing, it reminds me of a program I used in one of my classes years ago where you could use digital representations of real VLSI...
    19. hunterRAE

      A pack of changes that will improve the boarding concept

      I believe that all of this just stems from the ideas from movies like star wars, by that I mean the idea that you can just hop onto a ship and one man army style destroy it. Bear in mind, really turrets are designed to be anti-personnel or used as anti-weaponry and do it efficiently. I agree...
    20. hunterRAE

      Recognized User Programmable AI, via a grid system

      As I stated in another thread, their might be a problem if this was transferred to blueprints, because stored items do not copy into blueprints, rendering it inoperable and therefore useless. I believe that we must take in consideration that with current game mechanics, it really does not fit. I...