Search results

    1. Trafalgar

      Idiotic updates, and logical fixes to common problems

      I agree that all AMCs in general did get nerfed in that they cost much more energy to fire, and that larger guns are affected more than smaller ones, and that you cannot fit the same strength guns as before in the same size location due to the higher power demands (even though the DPS has...
    2. Trafalgar

      Graphing shields over time in battle with the new shield recharge mechanic (theoretical).

      When he wrote \"1000 DPS (10% of target\'s shield capacity)\" referring to a 10K capacity shield, he meant 1000 DPS is 10% of 10K, and that has nothing to do with regeneration at all. (Side note, the last one is wrong. He has 5% when it should be 0.5%.) You can ignore the derivatives and...
    3. Trafalgar

      Quick tempory warp idea until a more permenant solution

      Ah, so you just want it to be omitted from blueprints that are being saved. I apologize, I misread and thought you meant it should be deleted from ships it was in when they jumped. Also, it IS possible to make it impossible to fabricate with cubatoms - you can\'t fabricate L5 ores, after all...
    4. Trafalgar

      Quick tempory warp idea until a more permenant solution

      Who in their right mind would hit max credits and then blow it on a one use jump drive? Notwithstanding the fact that you could get back to max credits in a few minutes if you really wanted to (ahoy money exploits). (Probably someone will now chime in to say they\'d stockpile them as a form of...
    5. Trafalgar

      The Final Battle Vaygr vs DFN

      Posting your replies in the middle of this thread (or back on page 1...) instead of at the end makes it almost impossible to follow what you are all saying.
    6. Trafalgar

      Pirate Spawn Glitch

      You can use the in-game admin command /sector_chmod 2 2 2 + protected to prevent all damage in sector 2 2 2. Replace 2 2 2 with the sector your station is in. You have to be in the admins.txt to use it. I\'m not familiar with the out of game admin tools (StarMote), so I don\'t know if you can do...
    7. Trafalgar

      How to make Super fast cash in StarMade w/out guns or salvaging!

      And the spambot didn\'t even have the decency to not necropost on a thread with outdated information about a bug that no longer exists (the ore cracking to 10k of the lower ore). Oh well. Side note: Cubatoms. You can make faction modules for 2 credits each using materials you can buy at the...
    8. Trafalgar

      Graphing shields over time in battle with the new shield recharge mechanic (theoretical).

      R, the base recharge (not under fire) of a given S being 50*?(5*?(S^3/350^3)/3.5). The actual equations are S = ((U*3.5)^0.66666)*350 R = ((U*5)^0.5)*50 Where U is shield units, S is shield capacity, and R is base recharge rate. sqrt(stuff^3) is just slightly different enough from...
    9. Trafalgar

      Splitting cubatoms stopped working, possibly due to selecting a cubatom to reduce the dropdown list

      It was working, and then it stopped working. I had split a variety of different things fine, refined some, and even fabricated something, so it wasn't just doing one and then it breaking. I selected the cubatom I wanted, selected purple rock stuff from the dropdown, and it gave me an error...
    10. Trafalgar

      Dragging items from hotbar to shops shows value as negative number

      When dragging an item from the hotbar to a shop window, the sell value is shown as a negative number instead of a positive one. It still sells properly.
    11. Trafalgar

      Shops don't gain credits when buying recipes

      File this one under oversights: Shops don't gain credits when buying recipes through the recipes tab. (They do when buying blocks). Haven't searched forums to see if this was already posted. I thought there was a search but if so it wasn't visible on the bugs forum. vOv
    12. Trafalgar

      Docking-Bug

      More information?
    13. Trafalgar

      my ship goes out of the limit of credits by like 234387758578

      If this is a thing, lowering the prices across the board would make it so you\'d have to make even bigger ships before it would happen again.
    14. Trafalgar

      PlexGlass, docked ships, and internal bays

      Now that is damn odd.
    15. Trafalgar

      New AI target and engage range is making small mass ships nearly unusable.

      You\'re having trouble with the gunship too? It does sound like it hasn\'t got a lot of shields (for that ship mass). Still, you could reduce the AI accuracy in the server cfg by a point or two, which may help (and they are super accurate, right now, aren\'t they?) The alternative really is -...
    16. Trafalgar

      If disintegrators were warheads that can penetrate shields

      You can get a preview of how these would work by directly planting them on ships which don\'t have faction blocks (or have faction blocks that you have set to your faction), and then setting them off by ramming them with a drone (the impact sets them off, and since they are attached directly to...
    17. Trafalgar

      Turret Facings

      I like.
    18. Trafalgar

      Getting ready to build my first military vessel, few Qs

      From the changelog, you\'d think they\'d been nerfed, but if my math is correct, schema\'s intent diverges from the actual effect of his changes. It appears that up to a desired total DPS of 50k for all the guns on a CPU, 1-AMC checkerboards still use the least power and the least number of AMC...
    19. Trafalgar

      Pirates using turrets as ships.

      If you\'re admin you can go into the ships\' admin panel in-game and mark them as non-piratey so they stop using them. I mean, unless you find it too amusing to make them quit...
    20. Trafalgar

      New AI target and engage range is making small mass ships nearly unusable.

      Try a larger fighter. Say, 128 mass, with 25k or so shields.