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    1. Zyrr

      Devblog 18th July, 2017 - End Goal Document Part 2

      But they're not literary devices, Schine is outright saying they are using them to create features and balance. That's a player role, it's not a way of saying it, that's a bonafide, clear-as-day player role. They're thinking of the game in roles and adding features to compliment these roles. I...
    2. Zyrr

      Devblog 18th July, 2017 - End Goal Document Part 2

      You missed my point then. Not really surprising but I guess I'll re-elaborate for everyone else that doesn't understand, deliberately or not. Schine needs to figure out what on earth it wants to do. You either make your game with rigid roles or you don't do roles at all, there's no in-between...
    3. Zyrr

      Devblog 18th July, 2017 - End Goal Document Part 2

      Do you genuinely think I'm trolling? Christ, I knew Schine Internet Defense Force members were delusional, but I didn't think they were actually disconnected from reality.
    4. Zyrr

      Devblog 18th July, 2017 - End Goal Document Part 2

      I feel like Schine has a weird fetish with putting the important information in the third paragraph. For the sake of brevity I'm not going to post exactly what I said before again; it's in the last thread which has been linked in the OP for those curious. What I said still applies, if not more...
    5. Zyrr

      Devblog 11th July 2017 - End Goal Document Part 1

      I mean, there's certainly very easy ways to kill off these marauding drone fleets without much problem. Bobby AI is not super intelligent. But it's not even really that, it's more that we have a very shaky system for handling the relationship between power cost, damage and block count. It just...
    6. Zyrr

      Devblog 11th July 2017 - End Goal Document Part 1

      Very easy to spoof turrets with enough drones. Using ablative to avoid hitscan + spaced armor will nullify most threats, enough that your DPS will beat theirs because it's far easier for 10 ships to shoot 1 ship than 1 ship to shoot 10 ships.
    7. Zyrr

      Devblog 11th July 2017 - End Goal Document Part 1

      Just to elaborate further - due to the 2mil e/s power softcap, and with how AI strafe + high TMR works, you can make it extremely difficult for the majority of large ships to do any damage whatsoever. Since almost all ships will buckle after shields drop, massive collective DPS from drones can...
    8. Zyrr

      Devblog 11th July 2017 - End Goal Document Part 1

      No, swarm missiles versus fleets doesn't work lol. You're so far out of date with the combat meta my man
    9. Zyrr

      Devblog 11th July 2017 - End Goal Document Part 1

      No, it wouldn't. Being every role takes minimal amounts of effort, especially when playing with a group. I cannot emphasize this enough - if you balance based on players fitting into specific roles, your game will be busted. It doesn't work like that in a sandbox. It's not a good way of...
    10. Zyrr

      Devblog 11th July 2017 - End Goal Document Part 1

      Why can't I be a good builder and a good fighter? This is what I'm talking about. I should be able to be anything and everything I want to be, whenever I choose to. That's what a sandbox is and that's what Schine is seeming to fail to understand. People will do whatever they please unless you...
    11. Zyrr

      Devblog 11th July 2017 - End Goal Document Part 1

      Strap in, this is going to be a long one. This document is a mess of indie game dev cliches and a thorough example of Schine fundamentally failing to communicate goals both to itself and to the community in a concise, coherent and comprehensive manner. Per Jordan Peterson, the absolute first...
    12. Zyrr

      Light Vs Dark News

      drumpfheads BTFO, how will he ever recover????
    13. Zyrr

      Anyone wanna build a ship for me?

      Yes and no. Depends on the planet. If you do some tree clearing operations it works alright lol
    14. Zyrr

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      Yeah, can't say I disagree with this. I'm only disappointed I didn't post something sooner, because I've been thinking of something similar for a long time. The EVE style system of POS timers dictating engagements does more than just help eliminating turtling - it finally gives a proper...
    15. Zyrr

      Starmade being overtaken?

      Can you kickstart a game after you've already launched on Steam and been available for free for 5+ years? I'm not sure. I still think the Steam release jumped the gun significantly, which is unfortunate as a proper release could have pulled a massive crowd. I know for certain there are at least...
    16. Zyrr

      Stop docked entity undock due to damage

      I'd prefer the former suggestion over the latter - from experience, turning entire entities nonphysical gets real weird real quick.
    17. Zyrr

      Discontent among the ranks...

      is this slam poetry? its also "amongst" or "discontent in"
    18. Zyrr

      Stop docked entity undock due to damage

      There's definitely a tradeoff. It would undoubtedly make docked hulls stronger as they wouldn't be able to be shot off, but I think from a performance perspective that's a reasonable trade as when they undock right now it, as you said, can very easily crash an entire server. Like I said, this is...
    19. Zyrr

      What hull to use for capitalships?

      agree on every point, but don't underestimate what you can do with spaced armor and just an absurd amount of adv up front. there is such a thing as "too many blocks to shoot through", especially against random m/b targetting. you can do a ton of armor, but you won't be moving quickly. you'll...