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    1. Maramonster

      You Have Failed Us

      That's actually frightening. Like a chef not tasting the food he's cooking. How can one know if a design choice is good if they don't even give it a proper try.
    2. Maramonster

      You Have Failed Us

      See, therein lies the problem. Did they not test this outside of "Yep, no crashes"? Between this and the hasty fix to Power 2.0, I just get the feeling they're not playing their own game as much as they should be.
    3. Maramonster

      Trade network: Show how much credits shop has & make gui better

      I wonder how trade is going to be handled on less populated servers, and single player. Trade networks are only good if they're populated.
    4. Maramonster

      Add Banking to Shop Module Function

      Neat idea! more uses for credits are good.
    5. Maramonster

      You Have Failed Us

      I feel like the new integrity is just punishing everything that isn't a borg cube. Especially for those who want to have any sort of interior. I understand the changes to power, and I understand the power streams to prevent islands. I just don't see the benefit of integrity, given it's heavy...
    6. Maramonster

      Power 2.0 Opinion Gathering

      Hopefully there are enough people active to give you a good data set. I've signed up.
    7. Maramonster

      Reactor Chamber Trouble

      Given the number of threads, and questions on at least one Discord server, I do feel that there needs to be more clarity with how reactor trees are built. The difference between blue and green connections isn't obvious among other intricacies with the system (min maxing reactor level for example).
    8. Maramonster

      Reactor Chamber Trouble

      Yeah, the blue vs green connections aren't really obvious as to what the intended difference is. If it wasn't for this thread, and the discord I'm apart of, I would've been completely lost.
    9. Maramonster

      Reactor Chamber Trouble

      Certain upgrades require extra chambers of the same type
    10. Maramonster

      Reactor Chamber Trouble

      Thanks for the clarification, is there any way to find that out in game?
    11. Maramonster

      Reactor Chamber Trouble

      I've had some trouble figuring out the ins and outs of chambers myself. I've not done much with the FTL tree, so I'll have to take a gander in game.
    12. Maramonster

      Suggestion Restart posting news threads here

      I feel like I'm probably preaching to the choir here. Schine's had absolutely terrible PR as of late. The forums going down without notice, the new moderation policy that soft-mutes new members (I don't see that in the notes anywhere guys), along with the general lack of communication overall...
    13. Maramonster

      Alternative Results from Power-stream damage

      agree to what? The fact that a pistol and a large weapon should do the same thing? That it's bad?
    14. Maramonster

      Alternative Results from Power-stream damage

      My problem with the power interruption, is that it doesn't matter if I hit it with a pistol, or the largest weapon in my fleet, I'm still doing exactly the same thing. Yes, the stream is there to prevent island ships. I get that, and on huge mega ships, managing the streams isn't so bad. When...
    15. Maramonster

      Make Chamber Size A Set Percentage (Remove Levels)

      While I understand that this is an alpha, that doesn't change the fact that some talents take more than one chamber of the same type, and the only interface indication is a blue vs white line. It's poorly done. I also agree that the level system leaves for wonky optimization. I was surprised...
    16. Maramonster

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      I think part of the issue is the general limits of Chambers. You only get so many, and with no way to interact with them outside of a menu, certain choices rise well above the rest. Given the fact that you have to swap reactors, or spend time playing Scotty-cum-Accountant in order to swap...
    17. Maramonster

      Make Chamber Size A Set Percentage (Remove Levels)

      The UI's not awful, but i'm having trouble using the reactor menu, with the chambers, and selecting what benefits I want. There's not a lot of feedback on navigating the tree. Anyone know why I'm being soft-muted? Every post requires moderator approval. I have no warnings.
    18. Maramonster

      Make Chamber Size A Set Percentage (Remove Levels)

      I have to agree with you Dire. between managing systems like the new shield bubbles, distance with stabilizers, integrity and the reactor chambers (The UI leaves me scratching my head for those). I find that I'm spending my time trying to juggle a knife, a bomb and a rabid cat.
    19. Maramonster

      Introduction thread!

      Hello! I'm Maramonster, or as I'm more recently known, Cari The Kitty. You may know me from my role as Community Manager of Frackin' Universe a large mod from the Starbound community. If you've been around the internet even longer than most, I was also known as Lacota from the Creatures...
    20. Maramonster

      Starmade: State of development

      Thanks for that note, does it propagate automatically if you modify it server side? or am I going to have to share the modded XML with the rest of the server manually?