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    1. Maramonster

      Reduce stabilizer distance to reactor

      You're correct in that case. However that's not the only problem. Survival scaling seems to have gone by the wayside.. With stick shops on death row, these things need to be balanced to grow with a player. Ships right now thanks to the way the power mechanics work are one-and-done. Upgrading a...
    2. Maramonster

      Reduce stabilizer distance to reactor

      My problem is, that the scaling of the system is the same with stations, which require enormous amounts of power. Even with 6 stabilizers, if you've got a fleet to power and shield, and you're not a home base with immunity, you're looking at a sector sized behemoth.
    3. Maramonster

      In Developement Cockpits: Simple solution (remote core access)

      I was actually having this issue myself, there are a lot more distance based mechanics, and building for them, with a fixed ship core is troublesome. This is true especially since we have to be able to access the core. I cant just cram it in a wall or keep it out of reach.
    4. Maramonster

      Make AI more aware

      I tend to build my ships the opposite way, systems first, at least if I have an idea of what the ship is for. Edit: originally chimed in on 'lighten mode' but someone beat me to it.
    5. Maramonster

      Who plays with "draw logic pipes" on?

      I tend to build for others to see, so I feel it's best to keep them on, that way, if my super simple logic system has pipes going through the hall, I'll catch them.
    6. Maramonster

      Who plays with "draw logic pipes" on?

      I leave them on and try my best to hide them with or gates to route them into walls.
    7. Maramonster

      Shield Shape Based on Block Shape

      I can understand that it limits creativity, I cannot understand why they added the shield bubbles in the first place. I understand why power 2.0 is here, I understand (if disagree) with integrity. I don't get the shield bubbles.
    8. Maramonster

      Shield Shape Based on Block Shape

      I'm not actually sure I understand the intent of the shield change. It just seems like an extra layer of complexity for complexity sake.
    9. Maramonster

      Power 2.1 doesn't suck.

      This might come off as snarky, but I don't mean it that way in the slightest. How would you suggest they do it, if not this way? (I'm not the biggest fan of power 2.0, and would love to hear alternatives)
    10. Maramonster

      Chamber UI Improvement: Better Lines

      While MacThule and I were talking in another thread, I'd suggested using the conduit block itself as the indicator.
    11. Maramonster

      Make Chamber Size A Set Percentage (Remove Levels)

      When I posted that, the message wasn't showing. Duke caught it, fixed it, and notified me in another thread. At the time it was a valid question.
    12. Maramonster

      Make Chamber Size A Set Percentage (Remove Levels)

      You're more than welcome if you want. I'm on holiday today, and being 'bad' by being on the computer.
    13. Maramonster

      Make Chamber Size A Set Percentage (Remove Levels)

      Well, changing the distinctiveness of the lines isn't the entire problem. We'd still run into "what does dotted or wavy mean?" What would likely be clearest is using the actual conduit block as the icon.
    14. Maramonster

      Make Chamber Size A Set Percentage (Remove Levels)

      I think something along the lines of an icon at either end of the line denoting what type of 'connection' it is. or, even a legend with the colors and connection types. Edit: The problem isn't the colors themselves, it's just that within that interface there is no obvious established meaning...
    15. Maramonster

      Star Charts

      Love the suggestion, I'm always interested in things to make non-combat ships more interesting. I think reactor chambers are a start to specialization, but it could go farther, with things like your block idea. I'd also like to see support ships, but I think that'll be long after the weapons...
    16. Maramonster

      Necessary Integrity Fixes

      This is my main sticking point with how things are right now, thanks to multiple stabilizer groups it's at least possible to 'work around' it and fit it into a wider range of ships. Integrity making cubes for systems the way to go makes them a lot harder to fit. However, the calculation cost of...
    17. Maramonster

      Power 2.0 Opinion Gathering

      Thinking on it, why not just have the survey? Tying the responses to individuals seems to be counter-productive.
    18. Maramonster

      Power 2.1 doesn't suck.

      *crosses fingers for integrity removal*
    19. Maramonster

      You Have Failed Us

      The problem isn't how much you can cram in, it's the penalties for doing it in anything other than cubes. To say nothing of the issue of power streams getting hit makes you a sitting duck.
    20. Maramonster

      You Have Failed Us

      All the more reason to actively engage the community.