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    1. Planetside Industries

      C-Command to enable/disable docking size requirement

      I need the console command that enables/disables the docking modules requirement to be big enough to fit the ship that is being docked. Right now my ships can be larger than the green-zone, but I want to re-enable the size requirement because of the issue of people downloading the ship and...
    2. Planetside Industries

      Angel Works Shipwright

      First image in your response is broken. Nah, nah keep the station path you're going. While it could be smoothed out, you can still double-side it if you want or even just stretch the backside out into an arrow-ish shape. Presuming that opening near the top is a hanger? I do think it's a bit odd...
    3. Planetside Industries

      Angel Works Shipwright

      Love the start of your station, however I noticed there isn't a visible bar under the dock and was wondering how you docked the ship 'upright' when the dock module is presumably 'upside-down'? In response to the first ship: Why do most starships look like d*cks these days? Narrow pipes with a...
    4. Planetside Industries

      Planetside Industries Shipyard

      I don't bother with building mechas in starmade because they look WRONG with the legs not moving :\ Would be cool if the game have rotational blocks though (for leg joints, door, blah, blah, blah).
    5. Planetside Industries

      Planetside Industries Shipyard

      You wouldn't happen to know if the forums here have a /spoiler/ option do you? I'd like to shorten each section to just the vehicle name with a drop down.
    6. Planetside Industries

      Bug Player Spawn location creates large empty block of space

      1: If it's in the code, the planet won't matter and I doubt it's the planet causing the problem. 2:That's not really an option right now as I've yet to even begin work on a carrier sized ship nvm one big enough to carry my frigate :< The issue isn't Über troublesome but very inconvenient when...
    7. Planetside Industries

      Bug Player Spawn location creates large empty block of space

      Just as the title says. When I exit the game, go back and spawn, then the 'chunk' that I was standing over would be missing, causing me to fall into a pit. The chunk does not seem to affect any ships nearby and begins below the player. Image coming soon. This has happened twice and both times...
    8. Planetside Industries

      Planetside Industries Shipyard

      Genius right? Kidding of course. I'm almost done deciding on a ship organization setup, hope to begin linking them here by tonight.
    9. Planetside Industries

      SD-BB Missile Pods Fail to Lock Target

      Well the reticle circle is back although I didn't change anything. Thanks for the fix suggestion!
    10. Planetside Industries

      Nanite Repair Emitter (NRE)

      "cubatoms " If I had any idea how crafting in this game worked, I'd have worked to make this a mod instead so that the files/code is all ready for the devs if they wanted it. Sadly, this is not the case, I suck at crafting in starmade.
    11. Planetside Industries

      Planetside Industries Shipyard

      That's not just PI. See if you can find the other more subtle detail. No hint given.
    12. Planetside Industries

      Nanite Repair Emitter (NRE)

      A better take on your suggestion would not be "cost of nanites needed to repair completely destroyed block of AMC should be few times higher than cost of single AMC block" but instead raising the price of materials/nanites in the shop and crafting. A robot is highly efficient so if wouldn't take...
    13. Planetside Industries

      Nanite Repair Emitter (NRE)

      Let's say an AMC costs 500 nanites to repair versus an hull block costing 100 nanites. It would charge you the nanites, that you have bought, stolen, or crafted, so you don't have to seek a shop or other methods of acquiring each individual block. It's still costly but it takes less time hunting...
    14. Planetside Industries

      Nanite Repair Emitter (NRE)

      "It will be especially great for ships with an absurd amount of turrets, allowing you to repair them all without having to repair each and every single one." That's not what I said, it states "It disables all weapons mounted on the ship (NOT COUNTING TURRETS, their weapons are not literally on...
    15. Planetside Industries

      Nanite Repair Emitter (NRE)

      Would anyone know how to add a poll -after- the thread was created? I just tried to add on here and I can't find that option.
    16. Planetside Industries

      SD-BB Missile Pods Fail to Lock Target

      You'll have to skip around the video because it's long.
    17. Planetside Industries

      Nanite Repair Emitter (NRE)

      Man, Eve online has repair drones with beams AND repair modules. If they can do, so can we! Aliens man, it's the Aliens. Always the Aliens. Aliens...
    18. Planetside Industries

      Nanite Repair Emitter (NRE)

      We're all tired of the 'Shipdock repair dock thingy majig' with broken mechanics. I too am tired of seeing the same exact suggestion. Why not another computer module for the ships? "Nanite Repair Emitter" (NRE). Works like shields sorta for placement. Has a menu that can hold a ship blueprint...
    19. Planetside Industries

      SD-BB Missile Pods Fail to Lock Target

      CurrentVersion v0.1421, Build 20140404_194643, LauncherVersion 9 Not much to say besides the title really. When I mouse over an entity a yellow diamond appears. Only once have the missiles diverted their course to face the target, but so far I can't get them to follow a pirate/ship. I have not...
    20. Planetside Industries

      Keys Can Have Multiple Bindings?

      And you are correct. I did not see that box there when I looked through the options, thank you :3