Search results

    1. L

      Building tools?

      don\'t need to select the remove option, i\'ve found you can just right click and it removes the same way (although it does this below the box rather than inside it)
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      Beating Cloaking

      Only utterly massive ships would have any hope in any sort of hell to have cloak and weapons available to them. Thus the only real threat to having cloaked ships would be that they are relaying data to an ambush fleet hiding within a planets atmosphere (obviously with jammers so you could not...
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      Building tools?

      Maybe have it the same way minecraft has it. -select block A with copy button -select block B with copy button (everything in between these points is copied, and this works in 3 dimensions) -select block you wish to replace with block A with paste button (changes all blocks in the area...
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      Time to add custom server controlled features: Sound, Music, Textures and more

      (in admins voice) *a lone cruiser stumbles across an enemy patrol* Enemy 1: \"sir we have a visual on an unknown hostile\" Enemy 2: \"alright 1,4 go right and take him from behind, me and 3 will take him from the sides\" *the patrol activates jammers and sneak upon the cruiser* *they get...
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      Royal Equestrian Shipyard

      make a 10k mass ship that has two layers of armour plating on the outside, can support either jamming or cloaking indeffinetly, has turrets that can fire 900-1000 DPS, shields of 200k or more, and is angular in design (but may have curved sections). Just going to throw this out there. Any...
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      Rocket tupes identital but doesn't shoot from the same block.

      I have also built large arrays that fire from somewhere within. I think it\'s more of a lighting glitch then the rocket coming from a random block. But if you feel like it would be worth it you should try to replace all the arrays on that side and see if that fixes your issue. Not very helpful I...
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      Node-based claiming and home-planet as core

      Any player that wants to start their own faction has to talk to the server admin. That way everyone is happy, no one man factions flying around since the admin can specify how many members they want in a new faction and delete any faction that drops below that number. The only problem with this...
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      Node-based claiming and home-planet as core

      That would be a good start though, but hopefully later on in development you could have player made factions (so that new factions could join) instead of having everyone kind of melted into one anonymous group sharing a name. I wouldn\'t want to be on a team that I barely know and try to work...
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      Node-based claiming and home-planet as core

      What happens if, say, an enemy faction discovers your home base? All they have to do is sit and wait for one of the unlucky sods to log on and then BOOM goodbye hardwork and effort. It would be better if during a faction war the only way to win is to destroy a selected base (both teams would...
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      Ideas for Starmade!

      turrets can be detached from the ship core menu (press \"t\"), It would be more interesting if you could remotely change what they are when you do it though (detach turret>turret comes off of mothership>turret gets \"reprogrammed\" into friendly AI fighter>suddenly have small fleet).
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      Dodecahedron Planets, easy implimentation.

      I don\'t mind flat planets, and actually prefer them for docking (since you can make a trench where ships can simply fly in and be less exposed on top). Double sided planets would be an awesome idea, combine it with the floating island sides and you would have a semi oval thing. planets...
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      New ships to fight

      You just need to go into the data and click it to \"use\" for pirates (I personally do not know the actual steps but have come across the same question/answer before).
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      Ideas for Starmade!

      would it send out a sort of ping that says \"hey guys come over here\"? Maybe also be able to ping locations, so if you find a station you can just ping that spot so everyone in your faction/game (depending on if there will be a limitation setting like with blueprints) can see it. Love the idea...
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      Vector analysis of tactical situations in StarMade

      from the looks of the drawing it looks like you just follow their back corner no matter which way they turn.
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      Royal Equestrian Shipyard

      So fiddling with my blueprints folder hasn\'t produced anything. I have the files and placed them in the appropriate spot but the game will not recognise them... I downloaded all three cruisers.
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      Royal Equestrian Shipyard

      Do we get a hint or is it a surprise?
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      Vector analysis of tactical situations in StarMade

      The big ship has turrets that a small ship will have to keep a distance from, so even with the increased speed of a fighter the cruiser is going to eventually catch up to it and say \"bye-bye\". Now if you take out the turrets the fighter can get nice and close so it can peck at shielding that...
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      Warp Module

      They are a great idea for fast and accurate transport to designated sectors (such as bases or shops) but to incur damage from a blind jump? That\'s just stupid. Why would you only be able to travel to beacons without taking damage? Does your ships rip in two if you are not familiar with your...
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      Warp Module

      But still servers do have limits so something designed to \"break\" that limit could cause some problems (such as the ship being capped off). I have yet to find a server that doesn\'t have a km/h limit, so thats where i\'m coming from.
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      Warp Module

      I understand that you want there to be a difference between \"jump\" and \"warp\" but in the context of what everyone has been saying, a \"warp\" drive that accelerates you to x speed would break the max speed on the server (this could cause some problems). So people have been leaning toward a...