Search results

    1. A

      Block Rotation interface improvement - Suggestion for

      The front usually glows red in the little preview window. I can\'t remember if it\'s true for cockpits, but it is true for docking blocks.
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      Block Rotation interface improvement - Suggestion for

      I really don\'t want that. It might be a design choice to not align things...
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      Character model not facing the way you view - causes problems

      That\'s part of the problem. The view reorients itself when you do that, but not the character model and it\'s collision volume.
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      Advanced build mode changes

      I would suggest something like this for the block rotation interface: A bit more intuitive.
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      Block Rotation interface improvement - Suggestion for

      Something like this then? I\'ll add it to the other thread.
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      Sub Turret joints, because of huge turrets pointing at absurd angles.

      If you make the operation of the original dependent on the presence of the sub-unit you just need the one new block, the sub-unit. if sub-turret connected to turret, limit rotation. Otherwise, don\'t.
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      Sub Turret joints, because of huge turrets pointing at absurd angles.

      Starmade needs sub turret points, to use if you don't want your huge turrets pointing at absurd angles. If you use one of these sub turret points the cannon on the sub point only moves up and down while the original turret just moves left and right.
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      Character model not facing the way you view - causes problems

      Then I am wondering why it reorients the view to the ship at all, when it doesn\'t reorient the character. To me this doesn\'t make sense. From an interaction design perspective it\'s a disaster. Let me put it this way, scrolling back the view and seeing that the player model orientation in 3rd...
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      Block Rotation interface improvement - Suggestion for

      See image: One arrow to rotate for each axis. Would make getting blocks aligned go so much fast than the current system where you have to cycle all optiions.
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      Linux - Fullscreen doesn't work after having played in Windowed mode

      Fullscreen doesn't work after having played in Windowed mode. Linux Mint Maya 64 bit with the Mate GUI. Using the launcher to start Star-made.
    11. A

      Lander module with special thruster/hover sub-system

      How do you figure that? An autopilot flies the ship by itself. this just helps you control it over a planet. Only thing it controls is roll and to a lesser degree pitch. Yaw remains unaffected.
    12. A

      Lander module with special thruster/hover sub-system

      The lander module would do two things. 1. Gyro function that causes the ship to always rotate towards being level with the planet. 2. Be the parent system for landing thrusters/hover modules, whose sole purpose is to keep you hovering and not drop like that unfortunate whale in Hitch hikers...
    13. A

      Space dwelling creatures

      Maybe you could have a Whales, and a greenpeace ship, but let\'s call them Starpeace. You can poach the whale to mine the carcas for some sweet level 4 minerals. But if a Starpeace patrol carrier sees you atttack or mine, you are in deep shit!
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      Shields only absorb a Percentage of damage.

      I do not want this before you can repair a ship via blueprint at a shop! As long as they implement the features in the right order I am okay with it. First: Repair ship using blueprint. Second, absolutely not before first: Partial shield breakthrough,
    15. A

      Flyable asteroids (And planets?)

      Building a ship in the shape of an asteroid just isn\'t the same thing as putting thrusters on an asteroid and stealing it. :D
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      Space dwelling creatures

      Also, they need to have whale song that gets louder as you approach them. You would have to kill the whales to mine them I would think. Like that episode of Farscape that takes place on a gigantic dead space creature called a budong that has been converted into a mining operation. (Also the...
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      Graphics bug - Vertex Explosions - Linux mint Maya 64 Bit

      Also, tends to happen when the first thing I do is go into a turret in build mode. If I don\'t close the game it tends to herald a crash. And I am running the game in windowed mode.
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      Character model not facing the way you view - causes problems

      That\'s fine as long as you want a bigger ship.
    19. A

      Graphics bug - Vertex Explosions - Linux mint Maya 64 Bit

      See screenshots. http://i.imgur.com/TKJpeYd.png http://i.imgur.com/ez15h6I.png