Spitballing here:
What if entity power from a collection of power modules topped out with diminishing returns (a logarithmic curve) until one used one of a class of say three (or more) different types (or a combination) of reactor core modules? Exotic ship power cores are pretty standard tropes...
Glad to read you are considering more contests. I assume it would wait until a few more rounds of game features make it in, such as new storage dynamics and/or initial flora & fauna systems are live.
These I imagine will inspire all sorts of new science vessels rich in flora & fauna booty and...
Snipping Ithirahad's post for brevity.
These are interesting ideas. They read like a radically different way to handle planets and some of their current issues. If I understand what you are describing, I imagine aesthetically, it's a bit closer to the old Black & White games when one would soon...
I personally enjoy playing with a wider range of planet sizes, including dwarf planets that are only r=50. I like large planets to be rarer, especially due to the load and processor weight issues described by Valiant70.
To get a good spread, I go into my .cfg and set Planet_Size_Mean to...
Yup. And heaven forbid you discover a system with two or three planets in adjacent sectors.
I once made the mistake of trying to develop one of these rare configurations. Ugh did it crunch my system hard!
In this post, I briefly outlined a system for gasses as another class of resources. (Completely symmetric with existing crystals, ores, and rocky minerals—meaning 8 different substances, Red through Purple + Black & White.)
What if these needed to be harvested by passive technology versus...
I wonder if such a component could be designed to allow linking to non weapons logic systems to permit VE's as design tools for things like reactor cores and animated factories we might build.
For example, I'm making a base on a planet with a bore hole reactor and a processing plant with 2...
In another thread, I propose gasses as another class of resources—a class that is not harvested via salvage beams but instead by blocks designed specifically for this purpose. For now, call them vapor condensers.
Gas giants could have up to 3 of the 8 possible gasses available on them, at...
What a wonderful game this already is in this functioning alpha state. The breadth of features and functionality at this relatively early stage shows great promise.
I missed the Disc World (Planets 1.0) era of the game, but I've now spent several weeks with the current dodecahedron planets...
That last image is beautiful and along the lines of what I was hoping for... illuminated accretion disk with an ominous obscuring black orb at the center.
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