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    1. S

      The Planet Thread

      I was able to squeeze in some more time on my planet today. A few screens of today's progress:
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      The Planet Thread

      Throwing some WIP screens from a new planet I've started working on. Currently, I see this as a scratch pad to test out some ideas and develop a good aesthetic that captures the essence of the hyper-urbanized planet. My inspiration is part Coruscant & Mandalore, part Blade Runner, part Minority...
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      SPACE WHALES CONFIRMED!

      Will there be a .cfg setting to manage the occurrence of space creatures and or specific lore creatures, effectively permitting those that might find any particular lore creature immersion breaking (or at least immersion overwhelming?) to turn off any said creature? I suppose this won't be...
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      SPACE WHALES CONFIRMED!

      Sure. The 3d concept art is very particular, specific, and far afield from the art direction currently present in the game's voxel world with simple avatars and criss crossed sprites for small rocks and decorative flora. It's not that I dislike the creature as a standalone. But it has a very...
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      SPACE WHALES CONFIRMED!

      Count me amongst the player base that is lukewarm on Space Whales, as a concept and as a way they could potentially define the game. I really really hope for several things from fauna in game: A wide diversity of exotic lifeforms to encounter. These are not one of a dozen or two dozen species...
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Super busy with work these days, so no time to filter through the full discussion. But I'd like to throw in my 2 space cents to advocate for crew not just on space stations but on planetary bases and mid-sized and capital ships. If you need inspiration for how this would work and bonuses it...
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      Planets!

      Can't speak for others, but I'm a visual person and really appreciate mockups and pictures when talking about complex ideas.
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      Planets 2.0 Diversification Suggestions

      Valiant70 & Parameter, thanks for the further explanation of LoD solutions. Added this idea of procedurally generated atmospheric height and density to the OP.
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      Brainstorm This Missile ammo brainstorming

      I voted But I did so assuming that stack limits and storage are getting an overhaul. Stack limit could be anywhere from 2/stack to 100/stack to find a balance.
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      Read by Council New planet type suggestion to supplement dodecahedrons

      Jayman38, thanks for taking the time to explain your idea more thoroughly. I appreciate it and it gives me a clearer picture. For me, Minecraft is my main frame of reference when it comes to voxel sandboxes. I've not tried a number of the other "inspired by Minecrafts" coming out, but I did...
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      Read by Council New planet type suggestion to supplement dodecahedrons

      The shape comes from observing the mockup. It clearly shows face plates on a complex polyhedron. That's not a sphere. And if each of those plates are made up of cubic voxels, there will be fewer on one side as you move towards either pole. If the size of planets is the issue, I don't see how...
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      Planets!

      Thanks Kapu for that in depth explanation. Really helped clarify things for me.
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      Planets!

      Question that might be more important from a memory, lag, and gameplay perspective is what is meant here by "suffers"? Would a little tweaking and fudging be required? Are we talking crazy immersion breaking distortion that requires processing melting workarounds to bury?
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      Dynamic Galaxies/Universe

      I like the spirit of the OP. But I'd prefer these factions, the weights on their narrative behaviors, and even their names to be procedurally generated. That would then create a sense of exploration, discovery, and uniqueness to each galaxy. In such a case though, I would like to see those...
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      Read by Council New planet type suggestion to supplement dodecahedrons

      Guess I'm in the minority here. From a design perspective, I actually like the decision to use dodecahedrons as planetary bases. Do the current planets need another round of refinement? Absolutely, both from aesthetic and technical perspectives. The dodecahedrons provide 12 equally sized...
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      Planets!

      Inspired me to see if anyone has done much experimenting with non Euclidean geometry and voxels. Don't think this one involves voxels, but was one of the first links I came across that seemed semi relevant.
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      Anti Griefing and/or Boarding logic toys?

      What? No retracting floor revealing a huge pool of lava? Color me disappoint.
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      Fuel, as a replacement for docked reactors.

      :p Yeah, I see that. What if there were two types of fuel then, playing with sci-fi tropes, for a total of 3 types of power sources in game. Mix and match as you see fit in your own ship designs: The current fuel-less power generators we have in game. Good for lower end and generalist ships...
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      Fuel, as a replacement for docked reactors.

      What if fuel followed a different curve of a relationship to ship mass, allowing relatively small ships to become hyper-agile? I'm thinking almost as agile as the extremely lightweight ship one makes when starting a new world with your first pile of materials. But by the time you get up to what...
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      Moon Problem

      A few questions for anyone who has managed to make this work: Do docked entities extend the planet's gravitational effect the same way that tall builds on a face plate do? Is there a way to use gravity blocks to provide a pull to six different sides of a your cubic moon entity as it orbits? How...