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      Fix Navigating to coordinates to be a STRAIGHT LINE!

      I don\'t see why \"calculating\" a straight line would be that difficult for the game. It\'s simple algebra, anything a computer program after the 50s could perform. Furthermore, if we had pitch and heading indicators, we could MANUALLY calculate a straight line knowing our starting coords and...
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      Cuboid Planets

      If you look through the suggestions, you\'ll see that this has been discussed into the ground (pun intended). People have suggested everything from cuboids, voxel-spheres, double-sided discs, etc. Although I think that your suggestion of a cuboid planet is relatively easy to imagine, you would...
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      Allow negative values for /give_credits

      /give_credits jerk_who_blew_up_my_ship -999999999
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      Please allow changing the direction of a ship's core

      Frankly, this is a rookie mistake. Sure we\'ve all made it and had to start over, but it\'s a test of basic awareness when starting a ship, just like making sure your ship name is spelled correctly. On the other hand, more options are better, so if it\'s easy enough to code, we might as well...
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      a compass would make navigation better

      In agreement with a navigation ball. I know the minimap has some sort of rudimentary pitch indicator, but a full horizon globe with the origin being the +z direction you normally get from hitting C, would be very helpful. I hate having to zig-zag between sectors in order to get to a particular...
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      Green sludge blocks

      So I notice that a lot of people prefer to cover their engines with cool-looking blocks like lava or ice crystals. I think it would be cool to expand the types of such blocks. My chief suggestion would be a green glowing block like acid or sludge, most likely found on purple alien worlds.
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      How about a proximity alert?

      Here's an interesting idea: some sort of block that when installed, will alert nearby friendly players when hostile ships come within proximity, specifically with some sort of alarm sound. This would greatly help with predicting pirate raids, because let's face it, the little pop-up at the top...
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      Balance ship power, give use to powersupply beam

      @Morhe, you\'re right that the current suggestion would make cloaking into something that is temporary. But seeing as cloaking is broken to the point that you must choose between a ship that can\'t cloak for longer than a second and a ship that looks like a tangle of clothes hangers but can...
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      Weapons Menu, Distinguishing between turrets and fighters

      That\'s a much more eloquent solution. I guess any feature that we would like added, seems to work better if the property is assigned to a new block instead. That\'s a great way of giving players choice as well as introducing new game mechanics.
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      A few thoughts

      I liked your suggestion of a way to dock with a station without exposing the core (and making a big ugly crucifix of docking enhancers). However, I have an in-game solution that I developed. The trick is to create an open tube from a station for example 5x5, and a similarly size door on the side...
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      Balance ship power, give use to powersupply beam

      That\'s a great suggestion! Perhaps adjacency might be a little difficult, but definitely some sort of proximity rule. This would also mean that destruction of a localized generator would damage the efficiency of whatever subsystem it was built for!
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      Balance ship power, give use to powersupply beam

      Glad to hear I\'m not the only one who wished there was a little more drama to the game. I feel too self-sufficient. It\'s understandable, if you play alone, to not want to rely on others, but yes, I think that the gameplay, such as slowly draining power, should create more tension. And where...
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      A few Suggestions after playing a few weeks

      These are all great suggestions! I agree one-hundred percent. I\'m afraid I don\'t know what you are talking about with the turret friendly-fire, though. The only issue I\'ve run in to so far is that if you put them on Fire-at-selected-target mode, if you accidentally select a neutral ship, they...
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      Balance ship power, give use to powersupply beam

      This is less an immediate suggestion, and more a quandary about the implications of making the power supply beam more useful. First, I notice how easy it is to generate sufficient power for a ship (excluding cloaking ships, obviously). I used to spend a lot of time making sure that I had enough...
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      Weapons Menu, Distinguishing between turrets and fighters

      So I have a quick and pretty simple suggestion regarding docked ships listed in the weapons menu. I fly a carrier, and as such, I rely on the ability to launch my AI-controlled fighters, and I do so by undocking them through the weapons menu. However I run into an issue when I have 12 fighters...
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      Newest Update and Docking doesn't work any more.

      I am experiencing this issue too, and I have tested this undocking your ships before restarting and that does seemt to help. That\'s unfortunate, though, because that means I have to undock and then redock all 6 of the ships in my carrier each time I play the game :P
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      Ship camera gets stuck, can't exit ship, cannot move or rotate view.

      Yes, this same exact thing happens to me all the time. it\'s very frustrating. But 200 meters away is nothing, when I logged my ship was almost 2000 meters away :P. I\'m beginning to wonder if it\'s connected to another issue I have where the little radar blip around a ship of mine will...