Search results

    1. madmann135

      Asteroid Fields/Nebulas etc.

      Asteroid fields are a nice idea, especially for resource mining, nebula's are another story. Asteroid fields can be easy to implement, just amp up the concentration of asteroids for that specific sector, nebula are background images.
    2. madmann135

      AI Turrets and missiles, what combos are safe/effective to use?

      Missiles+Beam is a good combination because the AI does lock on before firing. Missiles+Pulse needs to be controlled by the pilot and only the pilot. The AI will use the pulse and if the pulse is strong enough it will destroy your ship. Missiles+Missiles are 50:50. They make for a great...
    3. madmann135

      Destroyable missiles

      [Pressed the wrong button by accident]
    4. madmann135

      Destroyable missiles

      Personally I like the idea of missiles being target-able. But in my opinion to balance it out they need to be faster. Current CIWS systems are last resort defense against missiles and small aircraft. When in use CIWS improves the survivability of the protected against missiles but it is not...
    5. madmann135

      Off switch for factory components

      As the title says, what I want is to have the ability to turn off factory components and disable their energy requirements when not in use. As they are currently factory inputs (and connected expander) are active 100% of the time. They are active when the station is under fire and they are...
    6. madmann135

      Turret AI

      I agree that cannon and beam turret AI needs work. Couple the terrible AI accuracy with most weapon combinations now being single shot and you have a recipe for disaster. In my opinion AI accuracy is suppose to exceed human accuracy. Case in point, the phalanx C.I.W.S. fires bullets to shoot...
    7. madmann135

      A new Turret accuracy mechanic.

      Currently there is a near 180 degree fire arc for cannon and beam turrets. In my opinion take away that 180 fire arc, replace it with a smaller fire arc (example 1 degree), and finally give turrets good accuracy (with an option to improve long distance accuracy) problem solved because turrets...
    8. madmann135

      How do I increase weapon range

      I found out this was the case after opening the file and starting the modding.
    9. madmann135

      How do I increase weapon range

      It makes a lot of sense. It in short means that for every combination of master, save, and effect I have to modify the range of each manually. Now the real problem is making sure I get all combinations.
    10. madmann135

      How do I increase weapon range

      I increased my single player server size to nearly x3 the standard size but my weapons do not reflect that increase in size. I remember reading that there was a way to increase weapon range but I could not find it in my server settings. My question is how does one increase weapon ranges for...
    11. madmann135

      What to expect in the future in terms of ship immersion?

      What I want is a block that emits non colliding particle effects. This can be used to make a shower, engine exhaust effects, fountains or a variety of other things depending on the color. Unfortunately to many of said blocks can bog down the engine.
    12. madmann135

      What do you think about the new shield system?

      I like the idea of having recharge and capacity split between two blocks as it allows the builder to tune the shields to fit the ship. What I do not like is how weak the shields and the recharge is after the two have been split. In a 1:1 recharge:Capacity you get a 1% per second recharge...
    13. madmann135

      Thruster changes

      I consider the thruster readjust a bad nerf. I had a 100m long ship I use as a test bed for just about everything and it had a nice thrust to mass ratio for it's size, 1:1 before the nerf, after the nerf 2:1. I consider 1:1 to be a good balance for speed and capability, any less and the ship...
    14. madmann135

      What 3 features would you most like to see added to Starmade?

      0 - The AI and systems to be fixed. 1 - Docking dictated by mass (or center displacement) not core centered displacement . 2 - FTL system. 3 - Crafting not random but based off of a number of preset settings. 4 - When an item is not in use, it does not consume energy. Factory inputs currently...
    15. madmann135

      What would you like to see improved or added to StarMade since the latest update?

      The AI accuracy is bad. Very bad. Weapons are painfully underpowered (an AMC array with 256 AMC's master and 256 AMC's slave only did a paltry 40 damage per shot) and are not calculated properly. When the AI can shoot straight and the weapons are not door stops then I think new features can be...
    16. madmann135

      AI accuracy needs a buff

      I completely agree. The AI accuracy in my opinion is only worth mentioning how bad it is. I remember when the accuracy was insane. It required more strategy and choosing when to fight or flee. AI capital ships with numerous turrets were the bane of my existence. I remember keeping an eye on...
    17. madmann135

      New Years News

      Looks like I am going to have to rebuild my turrets, ships and stations. AFTER I do some weapons testing to see which weapon combinations I like. The lasers are what I have been waiting for.
    18. madmann135

      Suggestion log

      I have been playing Starmade off and on for about a month now, Space simulation games are among one of my favorite genres and Starmade is an interesting one but as of now Starmade feels like a space sim game emphasizing on fighter and corvette sized ships. AMC - suggestion "Heavy AMC"...
    19. madmann135

      StarMade Prebuild 0.09424 missile fix and balance

      I am thinking something similar but adjusting recharge rate and capacity. I can see a lot of people maxing out their capacity but spending a day and a half to recharge their shields. This could enable fighters to destroy a large ship.
    20. madmann135

      StarMade Prebuild 0.094 (+)

      LOL sounds like he is doing something right.