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    1. HolyCookie

      Suggested A Simple Test Sector Recommendation - Allow Creative Mode

      Thanks for hunting out that suggestion saves me a lot of work :D But yea, the shipyard is something that will see some work in the future.
    2. HolyCookie

      Planned Asteroid belt immersion

      And if somehow they survive that they still need air :P
    3. HolyCookie

      Planned Better weapon effects.

      I mean how could anyone say no to this?
    4. HolyCookie

      Read by Council Faction Supply System

      I'm sorry to say but there are already plans for the faction system.
    5. HolyCookie

      Brainstorm This Planetary Shield

      I'd say 0 shields within the boundaries of a planetary shield. If you want ground warfare, shields are to OP per block, all you need is a few blocks and an astronaut can't get through it anymore with his little laser. The energy fields created by the planetary shields seem to have a dampening...
    6. HolyCookie

      Planned Galaxy Map Improvement

      Like the ideas but don't understand the ping system, could you elaborate, please? Also, for the fleet orders you should be able to select a sector and have a button "send fleet to selected sector". Love the awareness system it would really give a more dynamic feeling to the map. Please tag or...
    7. HolyCookie

      Brainstorm This Planetary Shield

      Hello hello, thanks for reviving this suggestion, it sounds awesome though some(/quite a few) servers don't allow planetary bases as they require servers to load the planets in. I think that in future when we actually have more ground vehicles than the walker I made (shameless self promotion)...
    8. HolyCookie

      Recognized Teleporter Send Small Amounts of Cargo

      Love it, might be useful for some quick drop off of materials.
    9. HolyCookie

      I nominate Fellow_Starmadian for the Wired for Logic badge!

      I've been working with Fellow_Starmadian for about 2 months now and I can see that he is great with logic I assumed he already had a badge but he doesn't thus hereby I nominate Fellow_Starmadian for the Wired for Logic badge. He has a thread with his logic creations and WIP: Starmadian's Logic...
    10. HolyCookie

      Recognized by Council Activation Modules interact with Computers

      Just a little note, the ones, even mine, that charged a jump drive in 1 tick got fixed because those were not as intended (server breaking speeds) The rotor clocks haven't been fixed meaning that they are working as intended, they speed up the process a little not a shit ton like the other logic...
    11. HolyCookie

      Recognized fleet station dock call command

      at least, if the fleet has docked there last time.
    12. HolyCookie

      Read by Council Different settings for power reactors/capacitors on a base or ship

      If I'm not wrong I believe it is already possible to change some numbers. Otherwise it will be later when the API is released. I think most servers wouldn't do it because of the fact that they need players to have a popular server and when every player needs to build a new ship on the server I...
    13. HolyCookie

      Planned Asteroid belt immersion

      If you make it that small the damage would be neglectable thus there would be no addition to having meteorites hitting you. If this becomes a thing there should be a formula that takes the size of ships to calculate how common and how big meteorites will be. The bigger your ship the more likely...
    14. HolyCookie

      Recognized by Council Activation Modules interact with Computers

      Everything except the jump drive charging would be awesome. The jump drive should still be a thing that needs signals as you can (if I recall correctly) speed up the process by having some logic tech. If you have this you make logic gates less useful for practical things and atm there aren't...
    15. HolyCookie

      Recognized fleet station dock call command

      I believe it was already planned but not sure, Like it anyways.
    16. HolyCookie

      Read by Schine Inverse remove/replace filter

      I can see this being useful for when someone refits their ship for example.
    17. HolyCookie

      Recognized by Council Build helper - segments

      I would then rather go for pages and keep everything that is there right now on page 1 and add new things to page 2, you would select the page on the top of the advanced build mode.
    18. HolyCookie

      Read by Council SHOP_RAILS_ON_NORMAL = true

      But that defeats the purpose of having invulnerable docks on them.
    19. HolyCookie

      Read by Council Different settings for power reactors/capacitors on a base or ship

      This would be a quite gigantic change to pretty much everything but you need to keep in mind that not everybody plays with groups. I do like the idea of running out of fuel, electricity. But the change would be so big that I can't decide if it will be a good thing. Also, the developers will then...
    20. HolyCookie

      Read by Schine Salvaging forcefield

      The four golden suggestion rules: First, suggestions don't need to solve problems, they can bring an idea that nobody really thought of or something that makes things more convenient like a better factory system. Second, When suggesting things, never think about how possible it is for the...