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    1. Voldrath

      Space ships: movement, turn, strafe and roll

      Because they can, Just not with the same intensity they can thrust forward. The shuttles wern't even space ships, they were orbiters. NASA doesn't have vessels capable of deep space travel with any significant maneuverability. We have one probe, one of our oldest ones, just barely past the...
    2. Voldrath

      Bosses

      Star made already has a boss that limit's early players access to territory, it's called Pirate Station Alpha.
    3. Voldrath

      Space ships: movement, turn, strafe and roll

      Space craft that use a thruster based attitude control system need multiple sources of thrust in many directions depending on it's shape. For example, for the long ship pictured above to be able to turn it needs thrust on the sides, top, and bottom on both ends. It would have the ability to...
    4. Voldrath

      Ship flight

      Last I heard there are plans to redo the thrust allocation system to allow you to assign percentages to different directions. that would make combat strafing less egregious unless you seriously handicap your speed in other directions. More info buried in this thread .
    5. Voldrath

      20 Waypoint Cap Bug

      Going into the server.cfg file and increasing the max coordinates number so that you're no longer at the max would probably let you delete again. Haven't tried it my self but it's worth a shot.
    6. Voldrath

      Read by Schine Several buttons in one same block, is this possible?

      Honestly I'm not sure what you're trying to say here. I didn't say anything about the rotation bits, just the activation one. I believe the activation bit is cannibalized for rotation in some blocks. It used to be possible to flip a wedge by activating it. but that was long before the logic...
    7. Voldrath

      Read by Schine Several buttons in one same block, is this possible?

      If I recall correctly blocks only have one bit assigned to activation state. witch means the block as a whole can only be on or off. multiple buttons on the same block would need multiple bits to indicate witch button was pressed. it would require a complete rewrite of the block handling...
    8. Voldrath

      Hiding ship core spam in the new update.

      I'm thinking it would be best to create a new "part" type entity with a rail docker instead of a core. For that to work the docker would have to be enterable like a computer. It would also probably be necessary to disallow thrusters on said entity to prevent players from making "stealth" ships...
    9. Voldrath

      Newbie questions (very basic stuff)

      If you have, or can manufacture, a jump drive, you can get your ship clear of the planet without having to fly it out. Also it can land you up to 8 sectors away witch should be outside of missile range. Unless you're unlucky enough to jump straight to the opposite side or the pirate/station...
    10. Voldrath

      How are you supposed to make money early game? (single player)

      One of the best high profit items to make early on is carved mineral blocks. You can buy the raw minerals from shops, or mine them, refine them, and craft the carved versions. When you sell them you make back 30 times your initial investment. They're not worth much per block so you need a...
    11. Voldrath

      Make StarMade gameplay more survival-like

      Higher tier Tech as rewards from NPC factions, as part of the upcoming quest system perhaps? That might just be the solution to making it work without allowing players to readily build massive ships from them.
    12. Voldrath

      Block Crafting

      I've ben meaning to write up a suggestion to that effect. But I haven't had time to work out all the details. My best take so far would be a multi-slot master tag in the block config. Such that the multi-slot always shows all options. and any blocks you acquire become the master block's type.
    13. Voldrath

      Block Crafting

      If it helps try thinking of it, not as cutting the blocks up, but as compressing them into shape. That's why their Hp and mass stay the same.
    14. Voldrath

      Steam and Vapor

      The debris is currently implemented if you have it enabled. Yay space confetti. But I was refering to an actual particle emission system as the OP suggested. Let me see if i can find a video link. There. That video is almost a year old. as far as I know it only existed for a brief time in the...
    15. Voldrath

      Steam and Vapor

      At one point there was a particle system being developed. I'm not sure what happened to it. Performance issues perhaps?
    16. Voldrath

      What are your plans for the rails?

      I can't believe no ones said it yet.... Lock S-Foils into attack position.
    17. Voldrath

      StarMade v0.18999 - Some serious optimizations and balance changes

      Getting a crash on splitting large stacks. The stack split window now accepts too many digits resulting in a number format error.
    18. Voldrath

      More Multislots

      I agree that at least computers should be combined with their subordinate blocks. I'm ok with shields and power as well. That is very nice to know about. I think I'll go hack my single player config now.
    19. Voldrath

      Shield recovery

      Sounds like a reasonably balanced Mechanic to me.
    20. Voldrath

      Multi-tick!

      Unfortunately with factory and storage linking, and other logic connections, you can't just do all the ticks at once per object. Otherwise once you come back the only thing that will have benefited is the very bottom of the factory chain. And that's assuming a straight line of connections. If...