Search results

    1. L

      Improvements for Build Mode

      at least with now shadows and an undo function. the \"better fast placing\" is ok, nothing wrong, but it seems less important.
    2. L

      Ship AI Modules?

      just watch episode one of next generation. don\'t know if it could in the original.
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      Ship Controls

      and just so people understand, this is NOT to replace the current controls, but to add another option
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      The best idea for hulls ever.

      this idea has been discussed there, and shows the pros and cons
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      Space Hulks.

      generally they would be salvaged on servers, in particular by new players. and I agree that they should be a config option for those servers where money is provided and salvaging is a novelty.
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      Is there a weapon range limit?

      I have seen people talking about super turrets killing people from several sectors away, so my guess is that this has been changed
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      Sniper class ship

      why not set it to aim at target. though this can cause problems if you target for navigation purposes
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      Animals/NPCs

      that sounds... sadistic
    9. L

      another simple solution for hull mechanics

      this is based on the fact that new weapons are likely to be unique, like the power drain beam. any new weapons that do the same thing are redundant. yes, new additions may require tweaks to the system, this is alpha, but I doubt any will require AMCs to be overpowered. by the way, most people...
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      A simple solution for Hull Mechanics

      behaves like hull. it is actually stronger than regular hull. to make hull strong and plex-glass weak would lead to either people targeting cockpits to blind players, or cockpits being buried in hull, using graphics glitches to see. in other words, is plex-glass gets left behind, it will not be...
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      Pillow's Big List of Suggestions

      your first suggestion is already in the next version, as is cockpit orientation. and checking the forums is also a good idea, because had you done so, you would know that Shema has said that he will NOT be adding multi-directional gravity.
    12. L

      another simple solution for hull mechanics

      disclaimer first, this is not in any way intended to compete with McDili's thread. I made this suggestion on his thread and he said that because he wanted his thread to stay on the original idea, that I should make my own thread. there is no animosity between us over this. his idea was that...
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      A simple solution for Hull Mechanics

      but I will still reply to this last post :) I did think of making missiles ignore armor, but that would change the balance of missiles, something I didn\'t want to do (in hindsight missiles needed a boost anyway but oh well) as far as your idea being more consistent between servers, you seem...
    14. L

      A simple solution for Hull Mechanics

      why didn\'t I think of this before! a separate armor value that applies to AMCs! capping the damage would work for the current ships, but as I have said, it might just lead to shotgun ships. now, a cap is likely easier to implement, and if it is a choice between a cap and nothing, I would choose...
    15. L

      AI(Bobby) Enhancements [Ships & Turrets]

      please read my thread \"why an ai will not be able to patrol multiple sectors\". this gives the main reason why patrol systems will not be added.
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      Corners fit all positions. [locked]

      please fix
    17. L

      Super Disintegrator Blocks

      after all, disintegrates are one time use. even if you had lots of them on your ship, they cost resources to use, unlike the other weapons
    18. L

      A simple solution for Hull Mechanics

      this means that big guns are still viable, so shotgun ships are unnecessary. they are still more efficient, but not the only way to go
    19. L

      A simple solution for Hull Mechanics

      i believe he was referring to the amc checkerboard, hence his reference to cubes
    20. L

      elite dangerous trailer inspiration

      battleships are designed to fire from incredibly long range, they were the artillery of the seas. this is why they were made obsolete by carriers, since planes can travel much farther than shells.