Search results

    1. L

      "Clear target" keybind needed

      would confuse the current ai. lets just stick to the origional post here.
    2. L

      Demystifying new Turn Rates feature

      albeit to a small degree. my point was that making it wider in and of itself will not make it turn faster.
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      My take on a new AMC system

      is the penetration from damage. I fear that this would help core drilling. otherwise I like the ideas, they follow logic.
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      Demystifying new Turn Rates feature

      I don\'t know all the details, but I can clear up one for you. a stick 1000 meters long, and stick of equal length with another 1000 meter long stick pointing sideways should turn the same. being wider doesn\'t make you turn faster. I know it would look that way, since people have been saying...
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      A simple solution for Hull Mechanics

      I have been following this thread, and I think there are some good ideas there. and I agree that in a game, the most important part is that it is fun. :) so, we will see how that thread goes. hopefully it works, but just in case, if it ends in disaster, I will revive this one. see everyone on...
    6. L

      A simple solution for Hull Mechanics

      since, as I have said, AMCs that do damage above the cap would be considered a complete waste, people would be more likely to use many small guns instead of a few big ones. one solution to this was the subject of my thread on the subject, but since I do prefer this idea anyway, I haven\'t given...
    7. L

      Warp Holes

      warp drives are from star treck, stargate has, well, a stationary gate that you go through. if you are going to correct someone, get it right.
    8. L

      Credit Limit

      if you own said shop.
    9. L

      Internal Bulkhead

      missiles are underpowered enough as it is
    10. L

      Turn Speeds

      it might not let you face a fighter, but at least it will help with navigation and anti capital battles.
    11. L

      Ship names LONG

      agreed
    12. L

      Antimatter Cannon Overhaul

      make the rof 1/4 of what it would be otherwise. that way it is the same dps, and therefore not overpowered. and by the way, the chat box coming up while you are typing is very annoying.
    13. L

      Antimatter Cannon Overhaul

      use a different weapon. campaign to make missiles better and you won\'t need to worry about tunneling, which in my opinion and in the opinion of many others, detracts from gameplay. and with AMCs, if it takes 15 minutes to put tiny holes in their ship, you are just plain outclassed by their...
    14. L

      Navigator- Differentiating Turrets and Ships

      it is annoying having to look through 26 turrets, and this is why I havent added the other 32 I had planned. the docking ports are just waiting on this.
    15. L

      Antimatter Cannon Overhaul

      you just want to replace them? am I hearing you right? you would just have schema remove all variety because he isn\'t done making the game? what AMCs really need is a nerf, they are way overpowered. in particular, they need something to limit them against hull like missiles are against...
    16. L

      Multi-directional guns

      CHECK THE CHANGE LOGS it clearly says \"cockpits now respect orientation\"
    17. L

      another simple solution for hull mechanics

      why would anyone use anything else? another weapon as relitivly underpowered as missiles are now would see about as much use as missiles do now. whether or not a new weapon is added dosn\'t change the fact that AMCs destroy hull.
    18. L

      another simple solution for hull mechanics

      first of all, this is to fix the fact that armor is like paper. like I said, there are reasons why not to add more tiers of hulls that are just better. like you said, the solution is in improving hulls, which is what I am trying to do. now, as for new types of hull, I agree that specialized...