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    1. I_is_Tinsy

      Question about rails.

      Ah, okay :)
    2. I_is_Tinsy

      Question about rails.

      That was to make it turn endlessly since that's what the wiki said you need :P I'm not the best at logic lol
    3. I_is_Tinsy

      Question about rails.

      So according to counting, a metro-gnome, a digital, a quartz, a mechanical watch, and this doo-hickie, it takes three seconds :)
    4. I_is_Tinsy

      Question about rails.

      Thanks, but no, I only need things to rotate, nothing needs to move :P
    5. I_is_Tinsy

      Question about rails.

      *sigh of relief* Oh thank schema!
    6. I_is_Tinsy

      Question about rails.

      So will I have to link each individual activation module to the speed controler, or do I link the speed controler to all the activation modules?
    7. I_is_Tinsy

      Question about rails.

      Yeah I checked there already :/ Well, once I figure it out, I'll be sure to share with everyone in case they also need to know :)
    8. I_is_Tinsy

      Question about rails.

      So how fast exactly do they rotate at max speed? And once I figure out how many to use, will I be able to link the some of the same ones to another rotator block so I don't need to make more?
    9. I_is_Tinsy

      Question about rails.

      So I've got an idea for a ship/station, and was wondering how slow/fast can rotating rails go, and how accurate? I need something to take exactly twelve hours to rotate all the way around XD
    10. I_is_Tinsy

      Core drilling under the new HP system

      Do you have a problem with that? I think that's perfectly acceptable :P
    11. I_is_Tinsy

      Nest of Orion- "Hope, Peace, Unity"

      Hmm... Maybe I'll revive the TA and join. I must contemplate over this.
    12. I_is_Tinsy

      A pack of changes that will improve the boarding concept

      Lol ninja'd by four people XD Edit: Five
    13. I_is_Tinsy

      A pack of changes that will improve the boarding concept

      I agree with all points except 1 and 5. Logic blocks shouldn't be able to be activated by everyone, definitely only the faction they belong to. Gravity though, yeah. I think though gravity shouldn't have to be activated, though that's for another thread. Yes, anti-astronaut turrets are...
    14. I_is_Tinsy

      Ship Navigation Icon Changes

      I think this is the best way to do it, there could even be a setting to broadcast to only faction members. :)
    15. I_is_Tinsy

      Ship Navigation Icon Changes

      Well you can set the navigation filter to not show docked things and turrets, but the rest of it I agree with. Also maybe the damage indicator for the torch shouldn't be able to be seen from across the ship.
    16. I_is_Tinsy

      Can I remove the wire things when connecting logic blocks?

      http://oldsite.star-made.org/content/how-upload-pictures Self promotion! :D Woops didn't realize how old this was, was looking for a solution to a problem my friend had and saw this and couldn't resist :P
    17. I_is_Tinsy

      Disabling Systems after HP % is Pointless, PART TWO!

      Mered doesn't seem to be against the HP system, but rather the part where you lose control at 55%, since at that point you've already lost a great deal of your ship and a lot of your systems probably don't work anymore anyways. I completely understand (at least I think I do) what you are saying...
    18. I_is_Tinsy

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      It crashed before I could save the progress on my ship so far so hold on please :P
    19. I_is_Tinsy

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      I'll be careful with turrets and rail stuff then :)
    20. I_is_Tinsy

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      It might be that, but I don't think anyone was doing anything too demanding just now, I think we were all just building.