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    1. T

      A suggestion about AI, specifically Bobby

      I notice that pirate ships can fire missiles, while BOBBY ships cannot. Not sure why this is.
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      Cockpit to enter ship and hidden core?

      You can\'t enter your ship through the cockpit, you have to do it through the core. What you can do is put a plex door on the outside of your ship which leads into a room with the core, that way the core is still enclosed as long as you close the plex door behind you. Hope that helps.
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      Intel problems

      Well, I\'ve never had a good experience with integrated graphics. They\'re just extremely low-performance. If there\'s a way (And a PCIE slot!) to open up your laptop and install some kind of non-mobo-integrated GPU, you could buy yourself a laptop GPU (Maybe a Mobility Radeon HD of some kind?)...
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      Turret integration

      I like the pivot-block idea the best out of all of these. This would make it more difficult to install triaxially-rotating turrets that can turn in any direction, but could also make \"turrets\" (Turrets with BOBBY units set to \"ship\") mounted onto large swingarms that flip around the ship...
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      Shield Blocks; Consider This

      I agree with you in some respects, and disagree with you in others. Take Star Trek as an example. The USS Voyager was an Intrepid-class ship, somewhere between 400 and 500 meters long. It was just as maneuverable as a 40-meter-long ship in StarMade. The USS Enterprise-E (from The Next...
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      Shield Blocks; Consider This

      With this entire idea of \"modular\" ships, I could see USS Prometheus-esque Multi-Vector ships which perform coordinated attacks, and then the whole ship comes back together. (For those of you who don\'t know, a multi-vector ship is a ship that functions as a whole, but, in combat, splits into...
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      Better ship AI block

      The other idea I had was this: Be able to give AI ships an order to fly to a certain sector, then attack any ships that come into that sector, and stay there. This would be great for factions who want to control sectors other than their own!
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      Sideway thrusters

      I agree with you. Having more lateral thrusters on a large ship to improve maneuverability (Excuse my spelling, if that\'s wrong) would be quite helpful. Waiting five minutes for one of my Titans to turn 180 degrees gets frustrating...
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      Sideway thrusters

      I agree with you. Having more lateral thrusters on a large ship to improve maneuverability (Excuse my spelling, if that\'s wrong) would be quite helpful. Waiting five minutes for one of my Titans to turn 180 degrees gets frustrating...
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      suggestion for adjusting power generation

      If everyone has access to this, and it\'s not a bug, it won\'t be \"exploited\" by people who use it at all. If I\'m going to put in the effort to make a 1:1 scale Odyssey-class ship (Star Trek, the Enterprise-F was Odyssey-class), I\'m going to want it to be functional, and function well at that.
    11. T

      suggestion for adjusting power generation

      I agree with you 100 percent. I\'m always frustrated that I end up with little to no interior space in my medium-small ships; that they all wind up full-up with power generators. Also, in a large ship, when building power generators, it\'s CLICK CLICK CLICK CLICK CLICK CLICK CLICK CLICK CLICK...
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      Better Docking

      My biggest frustration with the current system is the fact that you have to have hundreds and hundreds of inconvenient Docking Enhancer modules in order to dock a large ship to your station, and the sheer amount of these you need gets cumbersome, especially when playing vanilla, and having to...
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      Better Docking

      Alright, here's an idea about docking. The current docking system is, as we all know, broken and flawed. When you go to dock a shuttle to your mothership, it docks, and ends up facing backwards, forcing you to change to a turret docking unit to make the thing face the right way. When trying to...
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      Stargates

      Heh! I remember Star Trek: Voyager... That entire series was based off of one bad spatial catapult!
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      Building Tools/Features World Edit in Starmade

      The griefing really wouldn\'t be a problem as long as you make the worldedit-ey things admin commands like in MC...
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      Ship Repair Docks

      The entire point of this is that it restores the ship to the original blueprint state. You would need some kind of UI to go along with this in order to select a certain blueprint, and there would have to be some kind of system to where the final ship (after repairs) can\'t be more than, say...
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      Venator class Destroyer

      I\'ve been wanting to build some big ships myself, but I\'ve been working on Star Trek ships of late. This is bigger than even my biggest project (USS Discovery, Discovery-class vessel, length 968m height 139m width 405m). Good luck on that build, I\'d like to see my ship have a face-off with...
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      Better ship AI block

      I agree with you, Zaflis. Yes, I do know about the toggle, and I do agree that some kind of a GUI would be more player-freindly than scripting like I described. Having the ability to have a few ships run patrol routes around an area of, say, a few sectors, then attack any enemies coming nearby...
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      Strange beam bug

      This happened to me also. I created a massive ball of AMCs inside my ship (All contiguous), and found that three separate beams fired until I created a single-block-wide extension out front. do all of your cannons have a one-block-wide front section?
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      Warp speed

      I understand what you\'re saying. The scientific idea of a warp field is creating a sort of spacetime bubble around a ship, but a much easier thing to do would be to simply fold the space-time fabric in front of the ship so that the ship can essentially hop over the spacetime crease, and the...