I might have asked how these smd2 acctualy work on the old thread so I ask again. How do you put them into the game?
I am used to .obj, 3ds and so on just not these.
- Lozdy
I got an idea while looking at my ship. Its short and simple!
I want light to make my ship look active/alive so therefore I have to use yellow/white light boxes to do so but you cannot look through them sadly Q.Q
Wouldn't it be cool if you were outside your ship you would see the yellow...
Well.. aerodynamics in space does not really count if you think logical. I am not expert in this and I should acctualy have no guarantee in what I am saying.
1. Some (generous) assumptions:
-.We have a spaceship that can reach a reasonable fraction of light speed.
-The ship is able to...
Sorry for the doublepost but I cannot see the \"Ship\" section like we have on this to become old page:<
If I skipped it through the post without noticing it, sorry for that aswell:>
Well yes it does make sense!
Why I would base it on speed? Well, say a fighter turns just as quick as a frigate!
Obviously we would not need a classification system, its just a suggesting and probably a fix for the current x y z system so it acctualy makes sense instead of;
0-145 meters(Quick...
\"Ofcourse this would require a revamp of the current x, z and y system!\"
Sorry if this isnt explained entierly!
Monsterships is exactly what I am trying to get \"rid\" of with this method.
Would increase the amount of shiptypes :)
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