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    1. Kimiyosis

      Just a Few Questions

      So just a few question...and maybe some more if I suddenly remember. 1)Are turrets on docked entities still active, or must they be directly attached to the mothership? 2)What's the longest chain-docking possible? 3)Is there a method to undock an entity using logic from within the mothership...
    2. Kimiyosis

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      Jeez, everybody is enjoying logic launched torpedoes. Do I have to be the one person calling out "Four ze Muthalandz!" or something similar? Where's the fun old method of getting a friend to pilot what's basically a space version of a Kaiten? "Let's have a moment of silence for the sacrifice of...
    3. Kimiyosis

      Vecordean Fleetworks

      It is rather intriguing. Your ship building style is rather different, as your are designed for maximum damage, while keeping the bow facing the enemy, and thereby reducing the hit frame. Meanwhile, my builds revolve around fitting many turrets to the sides of the ship, and bringing broadsides...
    4. Kimiyosis

      Graphics Driver Not my Problem

      Specs have been posted now, and process killing/robooting/java updating doesn\'t work. And I don\'t use SMedit.
    5. Kimiyosis

      Graphics Driver Not my Problem

      I was not updating anything before the game stopped working/started crashing
    6. Kimiyosis

      Graphics Driver Not my Problem

      (-.-\") The weirdest thing is...The game was working just two hours ago...
    7. Kimiyosis

      Graphics Driver Not my Problem

      Now, everytime the game loads to 100%, the game crashes. When ever I restart the game, it tells me that my graphic drivers should be updated. First of all, my graphics driver ARE UP TO DATE! So for those of you about to say "Duda, upudatey teh drivars", press the back button. Now. Alright...
    8. Kimiyosis

      A New Type of Ship Core - The Mech Core

      Gundam Seed :P Soory, just had to say it. But otherwise, this does sound like an interesting idea. But, I find that a more easier mech would possibly be the turret on legs approach. Where the \'arms\' of weapons is fixed to the torso, which is on a swivel joint that connects to the legs...
    9. Kimiyosis

      Perpindicular Modules

      Rotating the computers/weapons did nothing. Whether it was just the weapon, or just the computer, or both.
    10. Kimiyosis

      Perpindicular Modules

      The reason why someone wants to have many weapons arranged in a broadside, is to pepper someone, wouldn\'t it? Besides, don\'t want to aim? Use SD-KB missiles then.
    11. Kimiyosis

      Perpindicular Modules

      Rotating weapons/computers do not work. Otherwise my Arleigh Burkes Replica would be completed...
    12. Kimiyosis

      Perpindicular Modules

      Ever want to have your ship be facing forward, while spitting SD-KB missiles from your dorsal side, not unlike a VLS missile strike? Ever want to make a space faring galleon, firing broadsides of AMCs? Ever wish you could just sit straight, while eating a asteroid from salvage cannosn firing...
    13. Kimiyosis

      Offline Ship Editor

      Yeah, I\'m a tad bit confused. Does this editor act as some sort of planner for the ships? Or is it actually a ship editor, that allows you to modify the ship files, to create the new designs, and catalog them into the game?
    14. Kimiyosis

      Docked Turrets and Ships Cloaked/Jammed?

      Say you have a moderate sized ship, with a jammer/cloaked installed. If you activated them, would its affect also reach over to docked turrets/ships? Or would you need separate hammers/cloakers installed separately per turret/ship, and have an AI use the cloaker?