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      semi realistic texture pack?

      Just an FYI, this kind of question doesn\'t really belong in the suggestions thread, more in the Projects thread. ... We really need a requests thread in there, actually, so it\'s a bit more organised...
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      Ship classes!

      Hello, spammer with a cat for a picture that I am too lazy to scroll up past your immensely massive greeting to check your name... do you have anything relevant to the thread?
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      Skin options

      Yes, but that option would also prevent other players seeing your skin, which can be desirable, I suppose. I\'d personally rather see some way of having skins be seen without being downloaded in a format can be immediately uploaded to the website.
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      Compilation of Ship Classifications to date

      Which classification would be most useful for someone creating a docking system on a station? do any of these have comparative values on each category stating typical spacial dimensions that category\'s ships fits into?
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      mover blocks

      That\'s not too bad an idea, actually. It would allow for a multi-mode ship as seen in some movies and fiction, i.e. X Wings which have a \'flight mode\' (wings closed and flat, not an X shape), and an \'attack mode\' (wings opened up in an X shape). It would also allow for some modifable...
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      Skin options

      It happens in Minecraft too, it\'s just that the skin data is hidden away beyond seeing it on the other player, so you cannot simply take it without using an external program to search for that player\'s account to use their skin. You\'re always going to be downloading someone\'s custom skin...
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      A few ideas (characters, ships and personal weapons) long detailed read - Last Edit 23/07/2013

      I love most of this, but something I want to highlight is that the modular personal weapon is a cool enough idea that if I don\'t see it here I will keep an eye out for games that do it elsewhere, as it oddly has never occured to me before. It seems... right, from a roleplayer\'s perspective...
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      Liquid

      I\'d say we\'d need a purpose for them as well as the aesthetic, like how diagonal blocks look cool but also provide a step whilst under gravitational effect... Best thing for water piping I can imagine is that weapon blocks with water pipes surrounding it have a lower cooldown time than...
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      More Varieties of Weapons (not an I WANT LAZORS thread)

      Something I would add to this as a consideration is the one I just invented in my head MASS IMPULSE CANNON By firing low-value high-mass blocks at high velocity at your target, this cannon attaches more weight onto the enemy ship without doing any damage. While originally invented for rapid...
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      Enemies get stronger further from spawn!

      I\'d personally rather on world-creation settings for there to be an RTS-style \"number of factions\" \"hostility of that faction\" and \"power of that faction\" dropdown selection thing. Then you could decide on world-creation how difficult you want the factions to be, with the high power...
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      LISA AI

      I would personally prefer it be called Steven, but that\'s just because I\'m a fan of Alchestbreach and feel that naming each AI after the Duggarts would be amusing (I keep on thinking BOBBY looks like Bobby from his Sims series)
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      Cargo holds for ships/smaller inventory

      I like Koloss\' idea of only allowing hotbar inventory being used, if only because it makes sense as in a \'toolbelt on the spacesuit\', rather than the Bag Of Holding style gigantic space we currently have. It sort of makes the flavour of the setting work nicer. Only problem though is that...
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      Confinement Block - More than just a Jail!

      Sounds like it could also allow a method to contain crew that aren\'t actively in control of ship but wish to remain on the ship relatively cheaply whilst still having the basic capabilities to move around. Like a living quarters. this would permit crew on a ship to have their respawn assigned...
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      The Trade Federation (CIS)

      Ingame name: HadrasVorshoth Age: 22 Ship building experience: A little bit. I\'m more into the interior design aspects of ship-building than the actual engineering of efficient ships. I\'m learning tricks here and there to make ships better, but the way I see it, if your ship doesn\'t feel...
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      Fuels, Consumables, Power, Relativity and Warp... Oh My!

      I like the idea of fuels full stop. It gives purpose to stations beyond... um... looking cool and giving places for people to defend. Fueling points need to be a thing. Maybe possibly fuel-based propulsion systems (no reason why we can\'t have multiple types of propulsion system, to my mind...
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      Big Ships are Terrible now...

      Build smart. Don\'t just build because it looks cool. Look at yourself. Do you really need a ship that dwarfs planets? That sucker\'s going to be a target for every cut-throat, every pirate, every mad ex-space cadet with a grudge because he failed his Basic Politics course. So much booty in...
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      This game needs a concept similar to REDSTONE. User made contraptions.

      Eeh. I kind of think that Starmade\'s got a different schtick going on, that means circuitry and logic gates on that level kind of seem silly with the block scales we have, as gigantic cables that take up an entire block in space seem ridiculous considering we have computers in our ships that...
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      An update to inventory

      How about the player inventory storage out of range of a plexistorage is low, say, around 100 items per stack, inside a single plexistorage block, 1000 per stack, and then it scales up with gradually diminishing rises (decreasing logarithmic scale multiplier on stack increase?) depending on...
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      Starmade Skins

      Ooh I like your redshirt. And your spacemen. Nice job!
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      Citidel Mass effect?

      I say build it as best as you can. Don\'t worry too much about Wards closing as in the games, but instead think out of the box. Try using masses of Plexidoors for a similar \'closing when danger\' effect. To make a Citadel in Starmade, you probably will need to make allowances for how far...