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    1. K10wN

      Offline Ship Editor

      Is there going to a fix in SMEdit for this? I can open any pre-0.0947 ship still, but the ones I make in 0.0947 I can\'t open anymore. I did a clean install of the game too to check and I can\'t get any of the ships saved to load up in SMEdit. Even ships created pre-0.0947, once they are...
    2. K10wN

      blueprints updating undesirably?

      I have also encountered this problem where a ship/turret has become badly damaged, so you delete it (admin) and respawn it from the source blueprint only to have the damaged ship reappear instead of the source blueprint. I have tried removing the blueprint and uploading it again (no change)...
    3. K10wN

      Spinning core

      Since this new update (0.094), when ever I spawn just a core and get into it to fly just the core it will spin out of control on the vertical axis. The camera just looks like it's shaking when you're in the core, but when you exit the core it's sitting on the spot spinning like a top. The more...
    4. K10wN

      Ship Docking "area too small"

      I use many docks that use no enhancers. What has happened now is all the ones that were working have now undocked and the area is too small. The change I can see is that before, the docking module would take the centre point (odd symetry), then the area was extended 5 blocks in all directions...
    5. K10wN

      Ship Docking "area too small"

      For me, if the turret or ship dock is the right way up they are working as normal. All my ships and turrets that are mounted the right way up did not undock after the last update (0.093941). But, all the docks mounted on their sides, or upside down undocked and get the docking area too small...
    6. K10wN

      'Ghost' ships/turrets

      Good thinking there. Thanks, will try that for the ones I find ghosted.
    7. K10wN

      'Ghost' ships/turrets

      I can confirm this bug has been happening quite a bit lately. The only solution I have found is for an admin to use the \'/despawn_all\' command, but this only works if you know the ships name (needed for the command line). The \'/destroy_entity\' command does not work because these ghost...
    8. K10wN

      Half Of My Ship has gone missing.

      I\'ve been having a similar problem. Parts of ships just vanish, including the core in big segments. You can still manually delete all the rest of the remaining parts of the ship and the entity will be deleted, so it\'s not a problem of just not being loaded yet. Since the last update an even...
    9. K10wN

      Recipe

      I must say that I prefered the old version of crafting and factories. Having just got a bunch of recipies from raiding pirate bases they seem very illogical to me. Examples 7x Red Shroom + 7x Soil = 1x Red Shoom or 2x Purple Vine Stuff + 2x Grass Planet Terrain = 1x Purple Vine Stuff WTF...