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    1. Captain Fortius

      A bit of good news for thr turning and shielding of larger ships!

      \"seeing such big ships spinning arround like hell just looks hillarious.\" WHEN did they do that? I had a 100 and a 300 long ship before the turning nerf, and it was already fairly slow. Considering there\'s 500 and 1000 long ships out there, mine aren\'t even that big. And smaller ones could...
    2. Captain Fortius

      My take on a new AMC system

      While a single-block AMC would technically have 0% accuracy, it wouldn\'t be anywhere near so bad. Accuracy is already counted by distance, not as an absolute value (as it\'d be strange to have the same chance to hit your target up close or far away). If I remember correctly, it\'s expressed...
    3. Captain Fortius

      StarMade Prebuild 0.09433

      (sniff)... You lads have made me proud. I was just about to post a link to my topic here, but I see two of you already did. (http://star-made.org/content/my-take-new-amc-system#comment-65231 in case somebody missed it) This update, at least in it\'s current state would only make multi-line...
    4. Captain Fortius

      My take on a new AMC system

      Today the launcher mentioned a new pre-build where amc damage and rate of fire seems to depend on each other, but that\'s just a bad idea by itself. I understand my proposal is a lot more work, but changing something little won\'t fix this, and certainly won\'t make the game any more fun. As...
    5. Captain Fortius

      My take on a new AMC system

      Any good cannon that can break a few layers of armor would easily rip through a ship\'s squishy bits once they\'re exposed, simply by virtue of high damage vs low block hp and no armor rating. We\'d actually be able to intentionally disable functions of an enemy ship by destroying enough power /...
    6. Captain Fortius

      VFW Forte Hijinx Photo Contest!

      Even though inexplicably falling apart is the most common feature of VFW ships, it\'s time we saw them when they\'re at their absolute best; That is, when flying a mission that\'s ethics are beyond questionable.
    7. Captain Fortius

      My take on a new AMC system

      if an armor boost is a good idea or not. If we cap how much damage can a block take at once, it\'ll be absurd to see thin armor not breaking immediately from a large blast. If we boost all armor, regardless of shape or thickness, we just made it necessary to build twice as big cannons on...
    8. Captain Fortius

      My take on a new AMC system

      I\'m considering adding a new paragraph, concerning defenses. McDili, you have explored such a topic earlier, and others have raised their concerns, so opinions are welcome. How I see the state of armor; -If it\'s small ship vs small ship, armor actually performs well. No one-hit block...
    9. Captain Fortius

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      just the editor. Build your own armor, build your own gun / melee weapon from blocks. It could be exactly like the ship editor, even using exactly the same blocks, only scaled down to 1/10th size. (shields, power gen, armor plating, even thrusters for jetpacking.) New blocks for the new...
    10. Captain Fortius

      My take on a new AMC system

      I understand your concerns. They shouldn\'t be a problem; One: AMC bullets are objects too - even if visually they only show a line drawn by the game. Objects can have variables assigned to them. Their strength could be saved to such a variable, and could also be easily adjusted upon impact...
    11. Captain Fortius

      My take on a new AMC system

      and a madman\'s scribbles are priceless. I thought the topic could use some visuals to better get the idea across, so I excercised my admittedly amateur photoshop skills. Enjoy. -This is how it works now with single-output cannons; -This is how it should work instead; -And this is what...
    12. Captain Fortius

      A simple solution for Hull Mechanics

      Thanks a bunch, btw! Your topic is looking at the receiving side of all that shooting though, and I admit I totally neglected that aspect so far. Maybe with that last bit one post above, the two theories could make a decent whole.
    13. Captain Fortius

      A simple solution for Hull Mechanics

      Even giant cannons wouldn\'t be able to punch through the thinest of hulls. But I agree to your original point; Hulls are too weak. What if hull blocks were taught to recognize how many othe hull blocks are directly behind them, and would multiply their own armor value by that number? This...
    14. Captain Fortius

      Turning has been nerfed a liiiitle too much.

      with the current turn speed penalty, is that it maxes out at somewhere around 100 blocks per direction. It should reach 1.0 at 1000 blocks instead. As it is, it\'s really weird to see my 310 long destroyer and a pal\'s 690 long battlecruiser turn at the SAME speed. And both turns way slower...
    15. Captain Fortius

      My take on a new AMC system

      Greetings. I'd like to talk about antimatter cannons. More specifically, about what's wrong with them, why is it wrong, and how to change it to be AWESOME instead. Basically, as it is, you just have to add more amc blocks to your weapon to make it better in every stat. That's not very...
    16. Captain Fortius

      Antimatter Cannon Overhaul

      I wasn\'t calling you upset, when I was writing, Iman\'s comment was still the last. He snapped at me a little. I\'m glad you like my ideas. I\'ll combine the two posts, try to shorten it up, and post it separately soon.
    17. Captain Fortius

      Size Specific Ship Systems

      and I too would like to see better small ships than the current useless ones. (I mean geez, I\'d be better off to just strip my capital\'s fighter deck and build a few more cannons in it\'s place...) But if one starts high and grows slowly, while the other starts low but grows quickly...
    18. Captain Fortius

      Antimatter Cannon Overhaul

      I don\'t want to replace them, I\'d merely like to have amc cannons that work way better and way more logically. It\'s not even about boosting or nerfing, it\'s about what\'s awesome. And then boost missile performance to a level where they\'re worth using again. I really don\'t believe AMC\'s...
    19. Captain Fortius

      Navigator- Differentiating Turrets and Ships

      if you didn\'t try to tell people how to play. Someone built a many-turreted ship, let them be happy with it.
    20. Captain Fortius

      Antimatter Cannon Overhaul

      Increasing range shouldn\'t boost your accuracy; The further your target, the harder it is to hit it. A slider of range vs damage doesn\'t make sense either; While over a long range the shot\'s power indeed dissipates, many real and imaginary weapons have both great range and great destructive...