Search results for query: Meta

    1. DrTarDIS

      master builder seminars for noobs?

      ...double down on this, since post-QF maks things FAR easier to aestheticly build with. If OP is looking for more "most effectic tactic available" (META) then they should just open the config files and do some math. KISS of META is "Weapons are always more efficient by mass and energy and volume...
    2. Dire Wolf

      The T.R.Ue Ship Classification System:

      that's it,... I'm going out and buying a bored game today! have I told you about my Monopoly classification system?
    3. Tsnonak

      The T.R.Ue Ship Classification System:

      Modern PvP at its "finest"... why PvP when you can'T win? Its all about the META... gaming / fun = antique /oldschool Everybody so serious... some might say neurotic :LOL: Some might say friendly gaming = daedgame... no wonder why online PvP is on decline. Good ol board games with...
    4. AngelusKutona

      Starmade Synthesis

      ...work outside of these constructs but it tends to lend itself more to these groups rather than strict PVP, one-size-fits-all constructions and "meta" gameplay. This is because assigning constructions specific Roles focuses it to a task, removing the "wasted" blocks. "Wasted" blocks are those...
    5. Maxajax

      Powering/shielding docked entities: Test results about something undesirable(?)

      ...we wanted was to be able to use more power than the 1 million energy per second that we derived via latticed axis trees of power regen blocks on meta ships. But shields? You can just get more shields by simply adding more shieldy blocks to the entity itself. It doesn't have a diminishing...
    6. DrTarDIS

      When was your personal "golden age" for StarMade?

      To contribute to this a bit more deeply while waxing philisophical about the genXnova server, I spent some time thinking on it and pulling up some artifacts and significant tangents that I'll link to. Click the links, they explain things. I was most active in the Power1 era, still fairly strong...
    7. IR0NSIGHT

      Station defense and it's implications

      4 battlestations would not prevent your homebase from being meta-rolled, it would just take the attacker an hour longer. The key here is to make the process of the rolling so long, that the player has a chance to intervene, even if he is offline at the time :) at least thats what i attempt to do...
    8. Tsnonak

      Station defense and it's implications

      It's a game, if it's not about "fun"... then it's "pointless". "fair": PvP + fair-Play are practically non-existant online... "META-rolling" is the "most effective tactic available", need I say more? I/we... were working on a system regarding stations and HB-invulnerability: if adj sector x4...
    9. Lord_Latterous

      BuyMetaItems 1.5

      Since NPC traders at advanced shops were somehow broken by StarLoader, and there is no other way to get meta items (e.g. torches, grapples), this (solely server-side) mod adds commands allows you to once again be able to get those special items without needing admin commands. A unique part of...
    10. Tomino_sama

      Block Shop Mk6 1.0

      Created by Plusnine, Prime & Sandbag For Selling filled Blueprints & meta items on servers~ Compact design for easy decoration~ The Block Shop Mk6 has a single function. It stores an item for sale, then delivers that item on payment being put into the chest below the display. The Display shows...
    11. Reven_Arc

      - POWER 3.0 - make Stabilizers great (again?)

      ...other models that limited by volume, and they didn´t seem to work) So I´m sorry for that. I also may have focused too hard on the "creative vs. meta" aspect, but that´s because I myself sit in the "semi-competitive art"-corner. Note: >semi< competitive. I am not trying to fully equalize art...
    12. Reven_Arc

      - POWER 3.0 - make Stabilizers great (again?)

      Well crap, for you it would actually be difficult. I´d imagine it being less difficult than Power 2.0 though. Perhaps you haven´t quite wrapped your head around the whole concept, or maybe I´m just bad at explaining. (scratch the "maybe", I am.) So, let me try to get some stuff straight: For...
    13. docpenguindoc

      - POWER 3.0 - make Stabilizers great (again?)

      ...was P2.0 Stabilizer distance, and if they required stabilizers on all sides would be impossible. Perhaps this proposal is useful to regulate meta ships, (but seeing as I have zero knowledge on this,) I'm just putting my 2 cents in as someone who builds ships strictly for roleplay and rail...
    14. Crashmaster

      - POWER 3.0 - make Stabilizers great (again?)

      No, I was wrong there about the hull shapes. Edit Perhaps I was misinterpreted the intent of your idea as well. Could you restate the purpose of these changes? Because: If you consider armor; if one ship has interior space, the same ship with all interior space filled with some sort of armor...
    15. Reven_Arc

      - POWER 3.0 - make Stabilizers great (again?)

      1. Some. I have stuck to my singleplayer world after a while, but I had experienced both the 3x "Vertisticks" as someone called them, and the 6x pancakes, which I preferred. I also made a version 201.337 install in preparation of this post to refresh my memory and test some stuff. 2. nobody...
    16. Crashmaster

      - POWER 3.0 - make Stabilizers great (again?)

      Questions; 1: How many meta ships have you built in power 2.0? Have you dissected any? 2: If you make sweeping changes to the game -again- to force ships of a similar volume (pointing out -again- mass is the superior metric) to be more equally competitive. What happens when one ship is better...
    17. Reven_Arc

      - POWER 3.0 - make Stabilizers great (again?)

      ...around it. why go through all of this effort? The traditional "spaghetti" reactors, as well as the current "post 2.0" ones, create a meta around ship building that is centered around using any available volume for combat systems, in order to keep maneuverability and armor at a maximum...
    18. Tomino_sama

      Duckets 1.3

      ...until we can add the correct mod ID. Version 1.2 has the correct version for use on servers The Duckets mod allows players to compress Metal Grills into the Ducket Block. Duckets can be used as currency, trading ships and meta items in logic based cargo shops. Duckets can be minted in the...
    19. Forsyth

      Server Returning NullPointerException

      Well, that solved that error, but now it's having issues with Meta items(...?), so yeah...log attached
    20. Tsnonak

      State of development and where do I go now?

      ...Common knowledge says: you CANNOT leave a game in this state for so long and expect success! ... and for what? focusing developement around META-Exploit-Balance "fixes", (and making it too complicated in the proccess), is why StarMade is where it is. Facts are: Successful games fix game...