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- Apr 26, 2020
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Other creators have classified ships based on their mass or block size, which doesn't accurately reflect the capabilities or functionality of a ship. I use the T.R.Ue method (Total Reactor Unit). This method bases ship classification on:
- Reactor block count
- Equipment loaded to ship
- Critical Design features
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Light Fighter:
Heavy Fighter:
Corvette:
Battlecruiser:
Battleships:
Dreadnoughts:
Titan:
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the following categories are based on function and can have any Reactor size.
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Drone:
Anything Designed without a cockpit, crew compartment or bridge, but is equipped with an A.I. module is a drone. they can be a "light drone fighter" of a "Drone Titan" or anything in between.
Carrier:
Any ship designed to launch and recover smaller ships/drones that are stored PRIMARILY internally. The ship does not need to be armed. Carriers can be for combat or mining. (must have a minimum of 3 craft)
Jump Carrier:
Any Ship designed to launch and recover smaller ships/drones that are docked primarily externally. These kinds of carriers tend to be smaller and lack internal bay to store internally. (must have a minimum of 3 craft)
Tugs:
An unarmed ship designed with the full FTL tree and with external docks to facilitate much larger ship docking to them. Tugs do not have a minimum reactor size, but do require that ALL of their systems only require less than 20% of their reactor output. Their reactor size far exceeds their ships needs because it is required to jump the additional mass of the docked ships they service. They differ from jump carriers because jump carriers CAN be armed and dock only smaller ships.
Blockade Runner:
A cargo transport with MAX FTL range, auto FTL charge, 4 charges of FTL, and are equipped to store a minimum of 40K cargo storage and maintain a 5. thrust ration when full loaded.
Cargo Transport:
an unarmed ship designed around the ability to store cargo
Covert Ops/Black Ops:
Any Combat ship listed above equipped with a cloak. Example: Covert Ops Cruiser, Black Ops Frigate
Scout:
Any combat ship designed with boosted FTL, primarily basic armor, light weaponry, and boosted mobility.
- Reactor block count
- Equipment loaded to ship
- Critical Design features
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Light Fighter:
- 1-99 Reactor blocks
- Designed with a cockpit
- at least one weapon system
Heavy Fighter:
- 100-199 Reactor blocks
- Designed with a cockpit
- at least one weapon system
Corvette:
- 200-999 Reactor blocks
- Designed with a cockpit
- at least one weapon system
- 1,000-4,999 Reactor blocks
- Contains a bridge.
- Equipped with at least 1 weapon system.
- 3000-5,999 Reactor blocks
- Designed with a cockpit or Bridge
- multiple weapon systems
- Designed to be fast and agile with a focus on weapons over armor.
- They fill the role of anti fighter escort for capital ships.
- Destroyers bridge the Gap between Frigates and Cruisers.
- 5,000-9,999 Reactor blocks
- contains a bridge
- Equipped with at least one weapon
Battlecruiser:
- 10,000-15,000 Reactor blocks
- contains a bridge
- Equipped with multiple weapon systems.
- Ship is designed with boosted velocity, with lighter armor/shields and more firepower over battleships. Battlecruisers bridge gap between cruisers and battleships.
Battleships:
- 10,000-49,999 Reactor blocks.
- contains a bridge
- contains at least 1 functional weapon system.
- must have over 1 mil shields.
Dreadnoughts:
- 50,000-99,999 Reactor blocks
- contains a bridge
- must contain at least one function weapon system.
- must have shields in excess of 1m.
Titan:
- 100,000+ reactor blocks
- contains a bridge
- contains at least one powerful weapon that together draw at least 10% of the Reactor's power.
- Has power shields in excess of 10m hit points and that draw at least 10% of the Reactor's power.
-------------------------------------------------------------
the following categories are based on function and can have any Reactor size.
-------------------------------------------------------------
Drone:
Anything Designed without a cockpit, crew compartment or bridge, but is equipped with an A.I. module is a drone. they can be a "light drone fighter" of a "Drone Titan" or anything in between.
Carrier:
Any ship designed to launch and recover smaller ships/drones that are stored PRIMARILY internally. The ship does not need to be armed. Carriers can be for combat or mining. (must have a minimum of 3 craft)
Jump Carrier:
Any Ship designed to launch and recover smaller ships/drones that are docked primarily externally. These kinds of carriers tend to be smaller and lack internal bay to store internally. (must have a minimum of 3 craft)
Tugs:
An unarmed ship designed with the full FTL tree and with external docks to facilitate much larger ship docking to them. Tugs do not have a minimum reactor size, but do require that ALL of their systems only require less than 20% of their reactor output. Their reactor size far exceeds their ships needs because it is required to jump the additional mass of the docked ships they service. They differ from jump carriers because jump carriers CAN be armed and dock only smaller ships.
Blockade Runner:
A cargo transport with MAX FTL range, auto FTL charge, 4 charges of FTL, and are equipped to store a minimum of 40K cargo storage and maintain a 5. thrust ration when full loaded.
Cargo Transport:
an unarmed ship designed around the ability to store cargo
Covert Ops/Black Ops:
Any Combat ship listed above equipped with a cloak. Example: Covert Ops Cruiser, Black Ops Frigate
Scout:
Any combat ship designed with boosted FTL, primarily basic armor, light weaponry, and boosted mobility.
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