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    1. Lone_Puppy

      Azonar Fleet Build

      Video Demo of the Launch Bays without fighters docked.
    2. Lone_Puppy

      Azonar Fleet Build

      After seeing trekkerjoe's pic of the logic in his fleet submission, I had a great idea! I'll copy him and put my own logic pics in. :)
    3. Lone_Puppy

      How does one make a good looking ship?

      I take queues from Sci-Fi and fact. If you look at a lot of the recent games, movie, tv shows and series, there are a bunch of designs that you could borrow from. You could make a mash-up of different ideas and wrap it around your interior. Something I'm doing a lot these days. My preferred...
    4. Lone_Puppy

      Criss remove my submission from competition please it was never finished.

      Dude, you'r fleet looks ok to me. The fighting ability can be modified and I believe they probably may modify fleets they want for certain purposes. Which is fine with me. My carrier has loads of logic that they may want to trim down to simplify the build for spawning. I submitted it anyway...
    5. Lone_Puppy

      Azonar Fleet Build

      Well, I have submitted my fleet to the contest. Lone_Puppy Fleet Submission 1 20160621 If you spawn this lot, you need to make the carrier and fighters in the carrier apart of a fleet if you want to use it like a fleet. You can also swap out or mix up the fighters with the drone fighter. I...
    6. Lone_Puppy

      Lone_Puppy Fleet Submission 1 20160621 - Missing Interior and wall fixed

      I had a look at my submission while on a break at work and to my horror discovered the forward section in front of the bay control rooms was missing and part of the wall below the control section. I've put these in. Not sure why they were missing. I think I did too many undo's when editing it...
    7. Lone_Puppy

      Official Fleets Build Contest

      Finally have a submission. :-/ Lone_Puppy Fleet Submission 1 20160621
    8. Lone_Puppy

      Lone_Puppy Fleet Submission 1 20160621 2016-06-20

      Here is my first submission for the Official Fleets Build Contest. * UPDATE * - Missing Interior and wall fixed * UPDATE * - Added Spoiler with pics from Logic view * UPDATE * - Added Video Demo of Launch Bays 4 Ship designs SKMR (Skimmer) Fighter Drone Fighter Bomber Carrier with 8 SKMR...
    9. Lone_Puppy

      StarMade v0.198.219 Custom Shapes, 7 Languages, reworked GUI graphics & new Asteroids

      Wow, the new console gives my Bridge such a different shade of awesome! If only we had the chairs to match. I'm guessing you may be wanting chairs to be included in the functional objects you mentioned. ;-)
    10. Lone_Puppy

      StarMade v0.198.219 Custom Shapes, 7 Languages, reworked GUI graphics & new Asteroids

      Hmm? I upgraded my instance running on my home PC and remoted into it using a fresh install and this is what I see. Wow, this is really interesting! Can we have this as a feature? :-)
    11. Lone_Puppy

      Azonar Fleet Build

      Not having a fleet to submit to the competition I thought about what I could do, harvesters, cargo haulers, something else or all of the above. This is the something else.... The following Carrier project is part of a fleet idea spawned from a fighter I built a long time go when I was still...
    12. Lone_Puppy

      StarMade 0.198.146 Hotfixes #1

      Nice work! Loving these updates!
    13. Lone_Puppy

      Dev Blog : May 30th 2016

      Perhaps some video tutorials with blueprints or templates to go along with the tutorial. Sort of like a, "... and this is one I baked earlier... now add your personal touch here."
    14. Lone_Puppy

      CIR - Term 3 Councillors Announced

      Congratulations councilors! :-)
    15. Lone_Puppy

      Read by Council Alignment Key "C" Config Idea

      Hi Schema/Schine, I really like being able to align with the universe using the alignment key "C", but often find a situation where I wish I could use it to align in one of the other 5 directions. Is this planned? I thought if you apply the same technique used with the external view with...
    16. Lone_Puppy

      Recognized by Council AI Module Logic Controls

      Thanks HolyCookie. I do remember reading other ideas, but couldn't find them to compare. The Idea I propose can use existing game mechanics and is extendable like Fleet control. Which is partly what I was looking for. Something that can grow with the game. Actually, what I really want is...
    17. Lone_Puppy

      Recognized by Council AI Module Logic Controls

      AI Advanced/Logic Control Features Abilty to select the behaviour of AI using logic connected to the module in the same way that we connect activation blocks to the rail computer, rails and storage blocks to produce different behaviours. Allow logic responses to particular detection triggers...
    18. Lone_Puppy

      StarMade Hotfix 0.198.133

      Schema, could we see slab variants for other blocks like logic? This would provide some space benefits for interiors.
    19. Lone_Puppy

      StarMade Hotfix 0.198.133

      That's beaconing another question, "Will we see coloured beacons?" :-)
    20. Lone_Puppy

      StarMade Hotfix 0.198.133

      Awesome! :-) Love the light slabs!