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    1. splatthecat

      Recognized Show speed of selected entity in the HUD

      The marker that has the name...could be at the end? Maybe a hot key that could switch target info? ID, speed, etc.
    2. splatthecat

      Derelict Station

      I think a derelict Alpha station is about 15.5million to refurbish. I don't know if that is the going rate or if each type is different.
    3. splatthecat

      Any suggestions on howbto find a lost ship

      I accidentally deleted a ship from a fleet that was in transit several systems away on a multiplayer server! Any suggestions on if or how I might be able to find it? I have run a couple of missions to try and find it in a scanner ship on the off chance that it might show up without luck. It...
    4. splatthecat

      Recognized Show speed of selected entity in the HUD

      I was in a dogfight with a pirate and the thing I felt was missing from the HUD was the speed of the selected target.
    5. splatthecat

      Fleet Movement Anomalies

      Never tried it! I hate the wormhole sectors. My first station was in an adjacent system and I was on the edge of the system, the number of times I ended up sucked into the wormhole in my under powered, non-jump enabled starter ship. Most annoying!
    6. splatthecat

      Suggested Display Module Improvements

      I have started using the display modules for holographic signs around my station but have never used them for anything else and cannot imagine myself using them for anything else.
    7. splatthecat

      Fleet Movement Anomalies

      Ha ha!!! With a thread on the woes of building a station in an asteroid elsewhere in the forum and now talk of bases built in the middle of a sun! People will be trying to spawn stations in hyperspace or orbiting a wormhole. Maybe the lack of pirate damage is the same as the lack of sun damage...
    8. splatthecat

      Fleet Movement Anomalies

      Yes, I have sent simple ship cores about by accident but obviously they are self propelling. One wrecked Isanth had no thrusters left and couldn't move unaided. Adding to the fleet it did turn and start moving very very slowly. I added a couple of thrusters and it made the journey home. I have...
    9. splatthecat

      Fleet Movement Anomalies

      I was in transit while on a multiple jump trip (about 750km) to visit another player when I dropped out of FTL and did my usual check what was nearby and discovered several overheating Isanths. It was so random I stopped and managed to rescue about 3 or 4 of them. I wasn't alone on the server...
    10. splatthecat

      Recognized fleet station dock call command

      I couldn't think of a name for the computer but I envisage something that can be slotted in with ordinary logic and be able to interact with it. Having it compatible with buttons, activation modules, inner ship remotes and WiFi modules both ways would be amazing. A simple interface like the...
    11. splatthecat

      Recognized fleet station dock call command

      I honestly cannot imagine a future version where this won't be implemented. Some form of logic control would be useful in these cases. I was visited yesterday on the server I'm on by another player. I started getting warning pop-ups which I'd not seen before and I panicked! I have a button in...
    12. splatthecat

      Several Shipyard Problems

      The specific bug in question was fixed in v0.197.51. I had this problem myself obviously and have tried both functions and can confirm that my shipyards are now working again. I have two. One small, around 15x15x15 for building my small drones and a much larger one that is on a similar scale to...
    13. splatthecat

      How do I make this game fun again ?

      Here are some pictures of my Hauler SIX...
    14. splatthecat

      How do I make this game fun again ?

      You know, you do yourself an injustice. Yes, the Titus Litus might be a grey blob but the William Wales looks great! I have developed a series of ships based upon a single template. My "Hauler" series which I just might post on here some time has reached version 6 and has been the basis of my...
    15. splatthecat

      StarMade v0.197.51 - Third big round of fixes

      Wow! I bug I reported a few days ago has been fixed! Amazing. I can now create new designs in my shipyards again and import blueprints. Thank you, thank you, thank you!!!
    16. splatthecat

      Read by Council Saveable Templates for Storage Pulls

      I have never stocked my shop and just use it as a convenient way to buy blueprints but if this idea could be applied to other elements then cool.
    17. splatthecat

      How do I make this game fun again ?

      If you believe you will fail, you will. If you lack imagination and creativity, maybe StarMade is not for you and you should stick with linear, story based game. If you want to play StarMade and improve, your overall enjoyment of the game will increase. Yes, there were times when I might have...
    18. splatthecat

      How do I make this game fun again ?

      I must have started six single player worlds. I hated every ship I built. I hated every space station I built. I looked at the ships and stations in the community content and wondered why my stuff looks like grey boxes and nothing like what was being shared. I watched countless YouTube videos...
    19. splatthecat

      And the point of scanners is...

      Yes, I perceive it to be a feature and not a bug.
    20. splatthecat

      Read by Council Saveable Templates for Storage Pulls

      I have been setting up a set of storage pulls for my refining and factory needs. One of the most irritating tasks for example is when adding the refinable minerals to a pull is to either manually add all 8 or delete red dirt, green dirt, skyblue pink with yellow spots dirt.... *YAWN* A...