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    1. shadowulf

      Space Mines, Space Truckers, Trading Guild Empire Incentives

      There is a fifth weapon type planned, though it is not confirmed to be a minelayer... http://starmadedock.net/threads/council-q-a-answers-round-1.7760/
    2. shadowulf

      AI controlled phasers without turrets?

      It is not possible currently, however, I'd reccomend creating turrets that complement your ships shape, and with rails being docking now you can integrate these turrets into the hull. For example, one of my future projects will have single axis turrets integrated into the wings. Second, logic...
    3. shadowulf

      capital ships systems possible implementation

      I see this as exploitable but interesting. Are you saying that the starting amounts of systems on ships applies to the first upgrade and scales up exponentially? For example, a titan with 4 million shield blocks needs 16-20 million more to boost its shields.
    4. shadowulf

      In Developement Shipyard implementation ideas amongst other things

      Replace, repair docked entity as well. I like this idea for shipyards, because it seems to be decently doable.
    5. shadowulf

      Nova Fleet Dynamics - Building a better future today! (Nest of Orion faction)

      IGN: HuggyBear Desired role: I enjoy building everything from fighters to frigates, but my system design needs work, so I will have to go with hull builder. Why you chose us: I play primarily sp creative but have been white listed on, and play on weekends, your build server. (Sector 7 3 -3)...
    6. shadowulf

      Spawn ship without all parts.

      I believe a general overhaul of the blueprint system will be implemented with shipyards. Hopefully refitting and armor swapping will be easier.
    7. shadowulf

      Implemented Being able to select by category in storage filtering

      Agreed, just don't blow your top. I want this. +1
    8. shadowulf

      Change Hull color by linking to a colored lights

      I don't think this should happen. Just imagining a titan with changing colored armor my laptop blew up.
    9. shadowulf

      Spawn ship without all parts.

      I agree, but some aspects seem to be overlooked, such as how does the blueprint know which blocks can be left out? Or could you spawn a blueprint with just thrusters, for example? Edit: perhaps any decoration blocks (not hull, logic, or systems) could be moved to the bottom of a blueprint and...
    10. shadowulf

      Logic block change

      I agree, logic is cumbersome, but I highly doubt it will get changed in the near future, and if it is, it most likely will not be changing the size of a single set of blocks. Just don't use logic in small ships, or figure out how to make smaller circuits.
    11. shadowulf

      AI Salvaging

      I would like to see a 'salvage' option for AI controlled entities. A storage transfer system would be harder to implement, however doable. Perhaps this can be added when AI get revamped.
    12. shadowulf

      ship specialization

      I get your point. Specialization in the ship itself. My current project only has cannon/cannon/pull to immobilize small drones/fighters and allow the turrets to pulverize it. Probably won't be released for a while due to the fact its for survival and is pretty ugly
    13. shadowulf

      ship specialization

      I would support multi-storage as well. I would love to see Star Wars esque fleets with cruisers, carriers, frigates, and fighters coordinating to destroy the enemy. I would suggest a perk/upgrade system on ships but I know that would be affected by the HP update as well as affect ship...
    14. shadowulf

      Curious Fuel Survey

      That would be easy. Just add a resource in shops that says fuel and connect shops to the rail as well.
    15. shadowulf

      Curious Fuel Survey

      I think the ideas presented here are a good way to implement fuel, but maybe implement them as an extra, producing large amounts of power but consuming a lot of fuel, so much so that you'd have to be very efficient to build a ship running solely on them. I love the idea of farms and solar...
    16. shadowulf

      ship specialization

      I have been pondering this for a while, and would like to discuss my idea. Currently I see mostly weaponized ships around the server I play on (NFD build for those wondering) and I, personally see so much more potential on the kinds of ships that could be built. I have attempted weaponized...
    17. shadowulf

      Invulnerability and Base Raiding

      friendofvampires, My answer to that is sadly economic. For this example, let's say Faction A is a salvaging faction, and Faction B is combat. Faction A gives Faction B a discount on materials, bypassing all competition because Faction B let's them salvage after a battle. Faction B's newest...
    18. shadowulf

      Invulnerability and Base Raiding

      I agree with invincibility, and normal damage to NPCs, and also would suggest firing upon a player and damaging a block on their ship/station could be considered an act of war, revoking non-combat status and invincibility on their home base. Why I say damaging a block or a player is because...
    19. shadowulf

      Invulnerability and Base Raiding

      I'm gonna use slightly modified or outright plagarise some of you to address a different aspect of PvP and PvE. Three types of factions 1) combat/ aggressive 2) explorers, mappers (explained later) 3) producers/miners Combat factions are factions interested in fighting other factions...
    20. shadowulf

      Brainstorm This New Power Block

      To add to this, perhaps implement it as a system, not arbitrary blocks. Add a computer for them, and with this computer, if you need to, you can temporarily 'overcharge' the output. However, the cons are a more violent explosion if these are hit when 'overcharged' and the array needs to shut...