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    1. shadowulf

      Wolf Tech mega corporation

      I like the look of your salvage ship. I'd like to see stats, however. Any chance those would be available?
    2. shadowulf

      another hyperspace idea

      now this is a new take on an old, planned feature. i like very much. +1
    3. shadowulf

      Expected ship stats per mass / various noob questions

      This has some kernels of wisdom.http://starmadedock.net/threads/dannage-fleetyards-poor-advice-for-noobs.7125/page-1#post-10775 And this. Most people on here are friendly, so seeing peoples work and asking questions is definitely a good idea. Also Bench and Saber have YouTube channels, and...
    4. shadowulf

      Expected ship stats per mass / various noob questions

      I agree, a small exploit
    5. shadowulf

      Expected ship stats per mass / various noob questions

      I'm no expert, but your ship, with aesthetics, could be a good one. I don't mess with docked power supply things, so I don't know if its 'cheating'. For all my ships, I really don't have a specified set of specs for systems, however most, if not all, expect a ship that can function without the...
    6. shadowulf

      The Rail show off thread!

      I'm planning on a large solar sail ship with retractable sails. It will be interesting if extending causes turning to be sluggish.... Also I'm currently designing a planet defense system with patrolling turrets
    7. shadowulf

      Ingame blueprint screenshots

      Pity I couldn't vote for both, as both would be good, and give players options, I.e. I like this screenshot, I wanna see the whole ship. Also, maybe have a few screen slots cycling, as some ships features cannot be adaquetly displayed by a single screenshot?
    8. shadowulf

      Possible(?) AI core Changes/Reorganization

      I like your idea, because it is detailed, however this seems a little complicated for an AI fleet. Specifically the Fire Team parts are a little confusing, but I like the idea of beacons and an AI controlling computer. Could you explain the fire teams a little better please?
    9. shadowulf

      Difficulty progress curve: a bunch of ideas

      Wholeheartly agree
    10. shadowulf

      Mining Lights for ships

      +1, 'nuff said
    11. shadowulf

      Carbon fibre block. Make your racing ships look 10x more awesome.

      A 'light' armor would be useful. Maybe half of the mass, and half HP of the basic hull? +1
    12. shadowulf

      WHY Balance?

      My personal WHY is to create a game with epic space battles, an amazing single-player experience, an expansive universe unique in that it changes, and a game to enable the creative to be their very best. To me, other Indie games, such as MineCraft or Terraria, are great games, but have their...
    13. shadowulf

      Starmade Logic Tutorials

      Bench, your YouTube logic tutorials have helped me learn logic very quickly. I can't wait for more on the new rails. I really like how you, and all Devs for StarMade are so active with the players of your game/
    14. shadowulf

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      no it uses 1.9 mil a shot. and firing it multiple times switches the ones firing. my ship has more than enough power to fire both arrays continuesly for about a minute
    15. shadowulf

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      hey my capital's broadside isn't working properly. its a big array, arranged in a circle, but only parts of it fire at a time. can anyone come help me sometime today?
    16. shadowulf

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Hey both of you have points, and I agree with most points on this thread, but I have had my wife stop playing because 1) ship building isn't her thing, and 2) she just wanted to explore. In my eyes, optimize for BOTH single and multiplayer, favoring neither.
    17. shadowulf

      A question about upcoming shipyards

      As long as its heavily balanced. One balancing issue, as stated above, is speed. Also, will it/can it repair ships? If so, the power draw for that should be immense. Maybe limit the amount of blocks it can form into a ship? That would cut down on OPness
    18. shadowulf

      Usefull rails/logic creations

      That'd be hilarious to watch. Also internal blast doors to add a little more protection if/when shields drop Switching out turrets during battle. I. E. Point defense to shield dropper and back again
    19. shadowulf

      Usefull rails/logic creations

      I'm quoting another member but I've given his design and maybe improved upon it, but a square or three sided repair beam apparatus inside a carrier so when a ship docks it can be repaired quickly. Another idea is moving defense turrets on a planet. I.E. moving around to a different face of...
    20. shadowulf

      Cool things that could be made with rails

      Another idea is fighter storage on a capital ship, so the docking of a larger ship can be done where the fighters were