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    1. shadowulf

      Damage scale of warheads and missiles and nuclear weapons

      Why include warheads is what I'm wondering. Yes, missiles can be compared to tactical nukes, and cannons probably act just like rail guns, and beams are gigawatt or more lasers. Warheads at this point are more akin to a 1000-lb bomb. Their damage is trivial compared to other weapons, but not...
    2. shadowulf

      Damage scale of warheads and missiles and nuclear weapons

      OK, comparing this to the real world is not ideal, but I think I understand what you're trying to say. Weapons in StarMade are massive because of the bulky block system. Their power is akin to wmd's of Earth. While true, I don't understand the point you're trying to make. Is it warheads...
    3. shadowulf

      Full Scale Starwars Venator Class Star Destroyer {WIP}

      Dude.. Geez, that's awesome!
    4. shadowulf

      Torpedo Bombers

      OK, the argument of drones is valid, but I have not seen my arguenent. So Spartan, you say four independent ten warhead missiles are more effect tive than 200. What about a ten warhead missiles with 40 five warhead docked missiles set to logic release? That seems like a crippler, at least...
    5. shadowulf

      Carrier

      facc00, in game, select what you want to be a .sment, and then click export. This will generate a new folder with .sment files of the exported entities. OP, CyberTao is great at logic, so if he says it can be done, it can. It would have to be a bit funky, but its doable.
    6. shadowulf

      Dev Blog : September 9th 2015

      Interesting.... So is the reason planets are so laggy because their bounding boxes overlap? Also, I'm writing a game myself so im well aware of the difficulty of a single world's physics lag. You accomplished it marvelously, Bravo
    7. shadowulf

      Cloaking/Jamming power idea

      An easy way to nerf re-cloak/jam time would be to add cool downs based on block count of the ship, and neither can activate while there is a cooldown on the hotbar
    8. shadowulf

      Lead Indicator

      But this game needs to be more noob friendly, don't you think? OP, I see your point, but I believe this would be a bit overpowered. Maybe for a five minute duration after you scan them or lock-on to them, and radar jammers should definitely affect this, maybe by making it fainter, or jittery...
    9. shadowulf

      Unknown power consumption

      Also judging from the dates it has not been updated since the HP update, and that could have totally screwed up mass, making the thrusters guzzle power. My advice is wait for an update or build from scratch, or find a more recent ship to play with.
    10. shadowulf

      Catch Me Up?

      Yes, ship HP was implemented. Now systems add structural HP and armor adds armor HP and a small amount of structural HP. I'm not very good at this, but after shields drop, armor HP absorbs 50% of damage to hull blocks and no defense of structures. Also the latest update fixed a lot of bugs...
    11. shadowulf

      scanners and asteroids

      That would be massively exploitable.
    12. shadowulf

      (Ship request) Valkyrie from Titan A.E

      im currently swamped with requests, but will work on it as i can. do you have a time you need it by?
    13. shadowulf

      modular ships (and the mechanics to make them work)

      i agree, however the mechanic of shield/mass/AHP, and HP sharing should stay the same
    14. shadowulf

      (Ship request) Valkyrie from Titan A.E

      Hmm, might try my hand at this. Do you want empty hull, or systems installed? Also, how big?
    15. shadowulf

      modular ships (and the mechanics to make them work)

      A ship that can transform, or at least switch functionality in a couple of minutes. My idea for the modular ship in starmade, needs shield and power sharing between entities of similar block count. This is to prevent turrets from being OP. The idea is, if a ship of say 5k mass docks a power...
    16. shadowulf

      Jumpdrive rework.

      You present the concept of n-space rather well srs. However, I do have one suggestion. Instead of a pulse, make the ship create a small black hole into n-space, similar to black holes already in the game. The dimensions are based on the XYZ dimensions of the ship, with z determining how long...
    17. shadowulf

      Turret Shielding

      The point Battle makes is valid, although bubble shields have been rejected ALOT. A ships turrets are an integral part of its design, and (in my case, at least) each turret I design and build that is multipurpose is not as effective on some ships as a specially-built turret would be.
    18. shadowulf

      Jumpdrive rework.

      I like warp as it is now: instant transport. However, I believe Jump drives should also be variable distance, not have a max range, to let someone jump a long ways, at the cost of a lot of their ship being jump drive modules. OP, the idea of an "alternate space" to me is interesting, but I...
    19. shadowulf

      Cloaking/Jamming power idea

      srs008, I've seen the devs keep to a simple idea. That idea is keep the game playable without too many complicated systems that new players have to learn. That being said, I agree cloaking/jamming need a little tweeking as of the HP update. Now, I can build a shuttle sized craft that looks...
    20. shadowulf

      Newbies Guide to Factions V2.0

      NFD also plays on the Nova Fleet Dynamics Build Server.