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    1. shadowulf

      Shadowulf Industrial

      *UPDATE* My solar sailed is done, but its hideous, so it remains a WIP. On another note, the Obvious Malevolence is now on the Nova Fleet Server. With the ship, now the beam arrays don't fire, even though the power draw registers. I need help with that. Also, I'm installing the hangar...
    2. shadowulf

      Godyard

      my preference is to build partial interior first(if there is one, of course, then skeleton build, then full hull, then finish up the interior
    3. shadowulf

      Power - Turret power issues and ship recharge issues

      i agree, have you tried bringing this up as a bug?
    4. shadowulf

      Power - Turret power issues and ship recharge issues

      How are your reactors set up? Do you know the trick of not laying them in blocks, but axis? For example RRRRRR RRRRRR RRRRRR Is worse than RRRRRR OOOOORRRRRR OOOOOOOOOORRRRRR Where O is a random blobk, just not a power reactor. It has to do with extending the axis of the array they're in. If...
    5. shadowulf

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      i have been whitelisted, but this is my first time logging in to a server. how is it done exactly?
    6. shadowulf

      Warp gate improvements

      it would definitely be interesting to see this implemented. i personally believe there should be a downside to being able to link multiple gates together, maybe like a "after you link five, the power requirement goes up 10% per gate addition" or maybe, if warp gates do become unstable, the more...
    7. shadowulf

      Power - Turret power issues and ship recharge issues

      If I had to guess I would say the ai. Its the only explanation for the power draw on my modified ship. (Completely power safe except firing the nukes.) Then I add two turrets and am almost always running out of power when my turrets are firing.
    8. shadowulf

      Power - Turret power issues and ship recharge issues

      *disclaimer* now I may be wrong but let me explain my take on this. One, or more of your turrets' regeneration does not equal its power draw. You did say your main turret does recharge before its next shot, but in my experience, whenever turrets have room for power in their tanks, they take it...
    9. shadowulf

      Cool things that could be made with rails

      OK cool. Are there going to be actual solar sails added later, even as a decoration block? My more recent designs are following solar sail type ships. If not, I'll keep using crystal armor.
    10. shadowulf

      Cool things that could be made with rails

      I agree. Maybe a power recharge boost if they do? My previous tries were scrapped, but I'm hoping my current design works Is there a plan to add other angles, such as 180 or 60?
    11. shadowulf

      Cool things that could be made with rails

      Sail ships with retractable sails;) My brain hurts trying to figure that out. J..just how?
    12. shadowulf

      Shadowulf Industrial

      Update I've decided my next ship design. It will be a transport/salvager/aesthetic-logic build. It'll be a first for me, so any suggestions. I'm thinking solar sails.
    13. shadowulf

      Shadowulf Industrial

      *Update I have recently been accepted to the Nova Fleet Dynamics Server, and will build there exclusively after The Obvious Malevolence is complete. the pirate upgrade fleet status: finished Amount: 2 fighters, 1 frigate Pics of frigate pictures of fighters to follow fighter 1 has AMC's so...
    14. shadowulf

      Dynamic Galaxies/Universe

      I agree to your modifiers a little more than the original post, mostly because of performance-wise i think it would draw more computing power, but correct me if i'm wrong. also, the possibility of stumbling across NPC battles/debris sounds extremely dangerous/funny/lucrative and would be a...
    15. shadowulf

      Dirty Crystals

      hey, in my testing stuff on my ships, i've found a unique aspect of crystals. if you place a wedge over them, in ONLY that direction, it does not light. i've implemented this like so..... Notice on the bottom-crystal but no light. Another example
    16. shadowulf

      Introduction thread!

      I am Shadowulf. I'm not much of anything, except creative. in starmade, my only complete builds are small, and every project i start that takes more than a few days, i start spending less and less time on. I love the game and am a new member of a server, so hopefully my ship-building...
    17. shadowulf

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN: HuggyBear Why I want to join. With so many builders around, I can get my questions answered without building 15 ships that have exposed weapons. Also people can help me with logic. Your favorite type of cake: German Chocolate Your favorite type of pie: Pumpkin pie of course Examples of...
    18. shadowulf

      Shadowulf Industrial

      I am a realitively new player (game downloaded December 2014) and have been messing around with ship building lately. My current output of ships is about 1 ship a week, if we're talking frigate class and below. Here are my specs on ship classes Fighter: Mass=30 or less Frigate: Mass=31-150...
    19. shadowulf

      Rail = Array Expander?

      i'm not sure if its possible now, but i like the idea of connecting/disconnecting secondary computer/effects by logic. it would give a whole new dynamic to fleet battles. for example, on my ship i have an ion main weapon, but when the shields drop, swap it to piercing, and utterly annihilate...