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    1. W

      Recognized Turrets system with Pictures - [ Poll]

      I wonder if this will become possible with the Rail System update...
    2. W

      Make Warp Gate routes not visible for everyone

      I posted this idea a while ago, but can't find the thread/post. I agree that warp networks should be hidden, but would rather they be discoverable than just on/off. Image that the ship has a Navigation Module. Like a faction block it is limited to only one per ship. It stores the waypoints you...
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      Make it so an active stop drive neutralizes the gravitational pull of a wormhole.

      I disagree. By making a ship immune to the pull you take out the whole reason the worm-hole/black-hole exists. It is supposed to be dangerous. Personally, I like that there are a couple of things in the game that treat large ships and small ships the same. Whether you are 50 mass or 5 million...
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      Implemented New Logic Block "Randomizer"

      Technically speaking computers are incapable of creating true random numbers. The best random number generators use radio waves and atmospheric noise rather than logic systems. It's just how logic gates work - they can't generate illogical things. Sven_The_Slayer , I'm curious for what you...
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      Decrease Spread On Shotgun Weapons

      I agree. The current AI doesn't benefit from shotgun arrays as it stands, particularly on the servers I've visited where all pirates are snipers. Rather than use a shotgun array, I find that a checker-board of cannons is both more accurate AND benefits from a different support system. I'm...
    6. W

      plasma exelerator (random name could think of something)

      This is an interesting twist on the current fire-and-cool-down system. You'd run into the same problem that jump drives are giving; players will charge the system before going into combat so they can use it on the fly. If the system is balance so that it does more damage to compensate for...
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      collectables

      When I read this, I immediately thought of the Space Era at the end of Spore. Ever played it? Basically the idea is that having collectibles - such as lost pieces of tech, trophies, rare fossiles, rare gems, war mementos, etc. - give a purpose to flying around and exploring. Sure this might be...
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      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      Ithirahad , Valiant70 , we should keep in mind a few things: 1. The developers are busy people. They have lives outside of Starmade, and I'm sure that after a long day of programming a game reading through comments and suggestions that amount to work they still have to do is probably not the...
    9. W

      faction points for claimed territorry

      As I understand it, a quest system is in the works. I wouldn't be surprised if FP changes much like the OP suggested get implemented. Get a quest, fight off pirates, turn in quest, get money and/or FP.
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      Bug. Não ver armas entre coisas transparentes

      I think irachi is saying that lasers show up when viewed through glass, but they do not show up when viewed through force fields. Or maybe they are disappearing when viewed through both a forcefield and glass?
    11. W

      Make logic gates useful

      With the specification that the 'other blocks' that create logic output are computer modules AND under the assumption that a shield computer and energy computer are introduced, then I would find this very useful. I wonder how this would affect lag, though. I understand that Logic Systems can be...
    12. W

      Super-rare resources and exceptional equipment

      I agree with the idea of rare resources to create strategic locations in faction wars and promote player economy and warp-networks and exploration. Yes, yes, yes. However, Lecic is right about how the OP's system can eventually create juggernaughts that would rule a server. Depending on what...
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      Planned Permission Module

      This has come up so many times from so many people, but I have not seen anything from Schine responding to it. I hope that they address it sooner rather than later. As it is, most servers I have visited have a lot of small factions rather than a few large ones because there is no way to ease...
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      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      In response to the OP, I do like the idea and agree that resources are too plentiful, but I do not like the idea of having to cross the entire galaxy to find one I am missing. This would be particularly awful if the resource you need is the one to make a jump-drive. All resources must be...
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      Docking Area

      ziGHOSTiz , the reason that the docking enhancers need to be spread out wide rather than just linked is to prevent a ship from having a docking port larger than itself. Docking enhancers are (roughly) the same dimensions as the docking area. The reason docking areas are cubes that refuse to let...
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      Gas Giant Concept-With pictures

      I disagree with Master1398 , if a structure that size were in game as blocks it world freeze up the game. Think about how much FPS drops on a normal sized planet, let alone one 10 to 100 times bigger. Remember that a 10x larger radius is 1,000x bigger in volume and RAM usage. Having the planet...
    17. W

      Extending Ship Shields to Turrets- A Solution

      In another thread it has been suggested that a Power Computer and Shield Computer be introduced. This was in regards to expanding astronaut mode into boarding and sabotauge, and specializing shields against types of weapons. Read about that here...
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      Suggestion for Shipyards: Stage-based building

      The OP suggestion would not work with shipyards unless the station was a shipyard or else permanently inside of a shipyard construction area. If you want modular buildings, then why not use dockable entities? I've done this with a station, and the only downside is that the HUD can get cluttered...
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      New Logic Block: Logic Control Computer

      Activation Modules can be activated in build mode and in astronaut mode. They cannot be activated in flight mode. I propose a logic block that works like an activation module but that appears in the 'weapons' section of the ship so that it can be activated from the quick-bar. This may already...
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      Chunk loader / Sector loader

      I think you were imagining this as a for-loop that tries to do 3600 calculations in 1 frame. That is not what I was suggesting. Just imagine that the factory systems have a 1-time calculation as if they all had more enhancers than they actually do - when loaded they run 1 tick and pull a % more...