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    1. NTIMESc

      Stabilizer Mechanics: Flux Dissipation

      Would this turn Stabilizers into Flux Capacitors?:giggle: This idea is creative, but I'm not sure if the term "flux" is the right one for measuring reactor stability. Since flux is generally the "flow" of something (energy, for example) I would find it's use as a measure of stability confusing...
    2. NTIMESc

      Prerelease v0.200.250

      I've read it previously, but I appreciate the search link. I believe hunterelite999 and I were debating over "making money" vs. "a game they can be proud of", not StarMade's design goals.
    3. NTIMESc

      Prerelease v0.200.250

      So, before I jump all over Schine for "doing it wrong", I suppose it would be good if I actually knew what their primary goal was. I also haven't seen them state that they know more about playing the game. Is that an assumption based on their actions of "breaking" the game and exacerbating...
    4. NTIMESc

      Prerelease v0.200.250

      Me too :^D
    5. NTIMESc

      Prerelease v0.200.250

      Well, your post isn't really all that impolite, but if I was impolite, I wouldn't be surprised if Schine ignored me. This assumes that Schines primary goal is to make a game that everyone else likes. I'm not sure if that opinion reflects reality. They haven't removed the brakes from the...
    6. NTIMESc

      Prerelease v0.200.250

      When I realize that Ford is making a car that explodes when rear-ended, I stop test driving it until they fix it. If they don't fix it, whether or not they plan on selling it, I don't plan on buying OR driving it. I "bought the car" already (or rather a prototype), for a very reasonable fee, and...
    7. NTIMESc

      Prerelease v0.200.250

      I don't mind waiting a year or more for crew, weapons, AI, etc. There are plenty of other games to have fun with in the mean time. Also, I just enjoy following the development of StarMade, without any expectations about its current playability. If I had to guesstimate, I would say the game is...
    8. NTIMESc

      The Fate of Stabilizers!

      You need one more choice: "Add a thermal transmittance system and possibly change Stabilizers to Heat Sinks". I suppose that could fall under "Keep working on Stabilizers", but I'd just assume they be replaced with something else, rather than "fixed".
    9. NTIMESc

      Players can sell ships at shops

      Because StarMade's dynamic economy could one day feature multiple currencies, exchange rates, inflation, investment markets, and a server-wide galactic bank that makes loans to multi-faction conglomerates to finance custom luxury planet building. 9 quintillion is enough for little ol' Earth, but...
    10. NTIMESc

      Game doesn't start on mac os

      In the Launcher, have you tried clicking the Build Type gear icon and changing the game install directory?
    11. NTIMESc

      Heat/Cooling as an alternative to stabilizers and reactor HP

      This is idea is almost exactly what I was thinking about the other day. Just a few comments: What if all blocks had values for thermal conductivity, thermal capacity and heat, as well as a structural integrity rule specific to the block category? Conductivity would allow a block to move heat...
    12. NTIMESc

      Players can sell ships at shops

      Yeah, I agree. I meant to say the player placeable Shop block.
    13. NTIMESc

      Players can sell ships at shops

      Back to the OP: I'd rather not see another special docking block introduced. Just linking an existing rail block to the Shop should be enough. Then add a "Docks" tab to the Shop block for buying/selling anything docked to the station. Only ships you own or have edit permission on would be...
    14. NTIMESc

      Players can sell ships at shops

      There are ways of handling large numbers besides primitive data types. In Java, for instance, there is the BigInteger class. I would be disappointed if I went to make a deposit and they said, "Sorry, you can't have more than $4,294,967,295 in your account!" :)
    15. NTIMESc

      Prerelease v0.200.250

      I don't understand the empty space complaint. I'm not arguing for the current stabilizer mechanic, but being able to power everything that could possibly fit in a given hull with a 100% efficient and 100% stabilized reactor doesn't seem like a logical conclusion. Should it not matter what you're...
    16. NTIMESc

      Prerelease v0.200.250

      Is the goal of the new system to create more space for systems? I thought is was just to create more space (which presumably will be useful for something else in the future)?
    17. NTIMESc

      Cargo transfer not working.

      Cargo loading and unloading changed a while back. There are now Rail Load and Rail Unload blocks as well as a new item in the radial menu (default 'Tab') under Ship/Space Station for controlling loading/unloading permissions. See here: Rail Load - StarMade Wiki Rail Unload - StarMade Wiki
    18. NTIMESc

      Why is META such a disagreement?

      I think it would be more informative to state that some players may be using the term meta to refer to metagame, but the OP did in fact define META as an acronym, so all subsequent use should be referring to his acronym, unless the point was to turn the conversation into a metagame.
    19. NTIMESc

      New Power and viable shapes

      Filling the entire hull volume was my perspective with the old system. With the old system it made sense to keep adding power and shields until the volume was filled to maximum density. The new system doesn't work that way. System stuffing has little benefit. Focusing on the "wasted" space is...
    20. NTIMESc

      New Power and viable shapes

      The old power system required building long beams throughout the ship, which I always found intrusive to ship design and nonsensical. I'm content to simply build smaller reactors that fit in the given ship design, and use less system modules in the interim while waiting for the weapon update...