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    1. jayman38

      Players can sell ships at shops

      Unfortunately, I see this being problematic due to Java 32-bit number limitations. People like to build big. I imagine normal player-made ships are regularly more than 2 billion credits in value. Selling lesser-value ships is fine, but the trade faction might need a sassy reply to bolder sales...
    2. jayman38

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      Yup, a simple ray-check needs to be added to existing AI. Suggested logic: if the current shot is occluded by anything, using a ray-check, even another hostile target, do not shoot. Plus, give the AI a 40% chance of acquiring a new target. (Don't make it 100%, or enemy ships will start running...
    3. jayman38

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      I see this being useful as long as the weapon fire specifically checks the entire docking tree for null effect. Rules: 1. If the bullet hits the same entity (I.e. the barrel entity that is firing the bullet), allow the bullet through. 2. If the bullet hits another entity that is part of the...
    4. jayman38

      Option to switch off weapon on ships to reduce power consumption

      An easy balance would be to have the weapon system drain its stored power over time, and then have to build it back up when brought back online. That way, if you have it turned off for only a bit (maybe you accidentally turned it off instead of the weapon next to it or something), then bringing...
    5. jayman38

      Frequency weapons

      As for implementation, do you foresee weapons being linkable to specific blocks to target that particular block? Or maybe a new weapon effect/chamber effect? Or do you see the weapon auto-tuning on-hit to do more damage to the first block it hits? I'm wondering how frequency would work in game...
    6. jayman38

      Jay's Engineering Journal

      I didn't get the full-burn fly-by video that I wanted to make, but I now have the interior and exterior tours ready on Youtube for my "Tarsus" build, and have uploaded it to Community Content. Now it's just a matter of time before it is approved. At least I finished before the end of the year...
    7. jayman38

      Wing Commander: Tarsus Light Freighter 1.199.654

      "Checking out the Tarsus-class merchant ship? Smart choice for the budget-minded!. She’s an older model, but she sure is practical. You get a homey interior, cargo space, and room for some upgrades. Did I mention she’s a nimble ship, as merchant vessels go? No? Listen. If you can’t afford a...
    8. jayman38

      Brainstorm This: Crew Chambers (no crew)

      This got me thinking of 0%-draw crew chambers, especially with a look back at the Star Control 2 (now available as "The Ur Quan Masters") crew system. Instead of providing effects, and instead of drawing from the reactor system, they provide the ship with a relatively meaningless array of "crew"...
    9. jayman38

      Use the GPU

      I wonder if the game already uses OpenCL for chunk processing on separate threads. If not, it might be an interesting option for offloading some of the laggiest parts of block addition/removal to processing threads that are sent to a GPU (NVIDIA and AMD can both use OpenCL).
    10. jayman38

      Remove firing arcs. Add targeting enhancements.

      You could always suggest chambers that decrease the minimum-auto-target-distance, which I should probably shorten to frustrum, and extends the maximum auto-target-distance, out toward the weapon's maximum range. By having the default distances somewhere closer to the middle, you get a lot of...
    11. jayman38

      Bloodgood's Shipyard: The Red Dwarf

      Bravo on starting over! It can be very freeing.
    12. jayman38

      Rare abandoned hangar on some planets

      Instead of involving the community, I hope they will implement procedural-generation routine that builds an infinite variety of structures automatically.
    13. jayman38

      Use the GPU

      Is there a version of this flyby animation with multiple animated textures (or any texture at all!), advanced lighting, all the mountains are in their own voxel instance, and laserbeams flying in the distance? Ultra-simplified voxel experiments like this don't really compare to Starmade, as...
    14. jayman38

      Giant List of Possible Detailing and/or Decorative Blocks

      I think he's talking about giving thrusters an armor value, similar to his suggestion to armor thinner weapon barrels, so that they aren't destroyed in ugly ways as soon as the shield drops. Probably not increasing the bloom value.
    15. jayman38

      Linkable Decorative Weapon Barrels

      I would recommend different armor levels for different barrel thicknesses. I.e. No change or hull strength for a spindle-thin 1/4 "stick"/barrel (perhaps similar in appearance to a light stick), standard armor for a 1/2 medium barrel (similar in appearance to a pipe, without the flanges on the...
    16. jayman38

      Half-buried derelicts as exploration features

      I saw a fun video that, towards the end, shows a half-buried derelict in an overgrown crater. It would be fun if the planet (and even asteroid) spawning routines would take a NPC craft, rip out the critical parts, lights, and the core, and maybe rip up some of the outer parts, and just place...
    17. jayman38

      Build Tool Requests

      Such a rounding tool could serve double-duty in the automated building of asteroids and planets: I'm thinking automated wedging, leading to smoother, more natural terrain.
    18. jayman38

      Resize+place Rendering Frame Option

      So would the advanced build mode stuff be movable to a second screen, or would the right-side of the game simply be black, with the same ABM overlay where it is now, with the black backdrop? It sounds like you want the right side of the screen to be black (or otherwise blank). To limit the...
    19. jayman38

      Improve advanced build mode tools

      1. Doesn't matter. I understand the coordinate system. However, it's non-intuitive, an extra step, and therefore, broken. 2. I am already placing partials myself, manually. Until modding becomes a thing, builders will be looking to Schine to add more advanced options in build mode to make the...
    20. jayman38

      Improve advanced build mode tools

      Repeating the typical request for the game's strongest suite: Improve advanced build mode tools to improve build flow. For this suggestion, I am focused on the selection, removal, and pasting of parts/clipboards/templates. 1. The dimension-based advanced removal process (normally right-click)...