Search results

    1. S

      How much would the MSI Radeon RX 480 4GB impact my game performance?

      Not a bit about VR. Didn't even know it was ever compatible, lol.
    2. S

      Missile beam and AI

      With AI ... well, missiles are excellent, but AI can only use one weapon effectively (per ship; turrets can be different if they have the same lead distance). And if it isn't forward-firing, the AI's doomed. No two ways about it. The AI is pretty dumb right now. It works, to mess up your day if...
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      campaign tools and mode

      Please expand on this and explain it, because this says absolutely nothing to me, at least. I have no idea what you're saying, and very little idea what you're getting at.
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      Weapon systems acting weird

      Check graphics settings. Something screwy might be going on there, limiting the number of rays/projectiles it's tracking ... Idk. I've got similar issues but it's with empty slots in the ship firing the cannon off for some reason. It's been reported somewhere. Total disfunction is new to me, but...
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      Render Porn

      IT'S NOT A CUBE!!!!!
    6. S

      A step forward

      Once there is something out there besides death and annihilation and lost time .... nobody's going to de-turtle unless they want to claim dozens of systems to claim "victory" in some server's version of conquest. There are PVP servers out there using a conquest victory mechanic to encourage...
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      Building a jump interdiction drone

      Roll the two functions into one. Logic-driven "smart" torpedoes, with bobby AI aboard (not fleeted, holy crap no) and a single pulse computer. No modules necessary. Add warhead line in front, large power supply plus armor, and a large push-pulse effect ... fire dozens and watch him cry cause he...
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      Ship Classification

      For starters, Alpha Damage and DPS (damage per shot, damage per second is another; but that really relates only to automatic weapons and is inapplicable to most warship weaponry in both SM and other sci-fi) are identical statistics. Second, where are the cruisers? I like the name, FYI, and it...
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      Incentives to Expansion (Anti-Turtling)

      I am an uncultured heathen and do not have any specific knowledge on that to which you are referring. Heck if I know, I've heard of the games but never played one ;) .
    10. S

      Developing Stories for the Frontier

      Random group names would be awesome for pirates and TG. Look up Dwarf Fortress, see the forums on bay12forums, the random names generator has multiple threads to itself. They're hilarious, or cool, and they're more memorable than "I fought Goblins", it's now "I fought the goblin axelords of The...
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      Incentives to Expansion (Anti-Turtling)

      Here's an idea: Preprogrammed personalities for AI. Basically, a selection of chat options that go together, and can be appended to ANY AI anywhere. Meeting them under different circumstances (i.e., after a battle in their sector, after they fight a battle, in a trade station, in a station of a...
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      Incentives to Expansion (Anti-Turtling)

      Well, you don't HAVE to want the galaxy, and that's just it. If you don't want to rule the galaxy, or go for some form of "victory" on a server designed for that, you do not have to. Given most (maybe not all) of the suggested changes, you can still turtle; but there'd be a reason not to. You...
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      Eternal Vigilance Shipyards

      One does not simply walk into Moredoor; one must first encounter Gonedoor, before the lords of Moredoor will grant them access to the Black Door of Moredoor.
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      Incentives to Expansion (Anti-Turtling)

      I like the idea of strategic points. And if you make wormholes worth SIGNIFICANTLY more, and planets and stations incredibly valuable and rare, then you've got some actual strategic points, not some idiotic "capzone" for random points, but a location where you can do something that affects your...
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      Any tips on how to build space stations or asteroid bases?

      Because, Dr. Whammy, with all your maniacal experiments, the server cries when you do that!
    16. S

      Aux Pwr on Stations

      I agree on the always-on passives, and on the planet shield stuff above. However, for building tough stations .... option 1, build them bigger; option 2, build them smarter; option 3, go to town on both. Build a MASSIVE cube with turrets clustered on the corners and then set in concentric rings...
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      Interstellar Weaponry

      As Madman said, roving bombs. Also, order a couple destroyers on in and when the enemy base stops showing up on the map, bring them home. Pre-scouted base of course, you have to send the correct amount of firepower. When they load up next, they will find themselves under fire. Significant...
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      Discussion on Ground Units

      Create a sequence whereby a forklift or other lifter-type machine goes in a sequence where it first shuffles 3-5 different items (by use of them moving on rails at the same times) around, then comes BACK around (in a different sequence if you're fancy) and shuffles them back ... and then starts...
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      Ship Classification

      Dang Nebulon B design philosophy - throw enough odd and ridiculous shapes around and nobody'll question its lack of details...
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      Ship Classification

      ;) It's a class out of Star Wars - which has a lot of idiocies and redundancies in its class system, plus a HEAVY CRUISER rebuilt to be BIGGER and BADDER and then named ... the Assault Frigate ... huh?