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    1. S

      Discussion on Ground Units

      Microsuit. Mine are 5 blocks tall, by 5 wide. Might actually be bigger - they make copious use of slabs and are primarily anti-astronaut weapons. Although if you're stuck on a planet without a ship or the materials to get one, and these start raining down, well, you're doomed. Sorry, but you...
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      NuclearFun's Ships

      Nice to see another vertical ship. We don't have too many of those. Looks like a semi-colorful sandwich. Nom nom.
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      Ahura Mazda, 750+ meter flagship WIP

      Giant block of shields there, lol. Gonna need to eliminate those and start with new stuff. Also, nice basic shape, just needs as you said a lot of work to finish out. Enjoy your Titan, keptick's Charon is still WiP after, as I recall, 3 years or so now. Of course, it's a kilometer long, but then...
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      Incentives to Expansion (Anti-Turtling)

      There you go. There's an FP cost for system-claiming stations, and an FP gain for additional stations in claimed systems. Specifically in claimed systems only, not just random ones in unclaimed systems. The FP cost pays for the mining bonuses, and the additional stations are good targets. And if...
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      Incentives to Expansion (Anti-Turtling)

      So, limiting the ability to claim systems from the HB is reasonable, and it's a start to a solution. Next, you need a reason to want this station claimed. For instance, allowing you to start the process of controlling NPC habitat locations (i.e. prebuilt stations, planetary cities, etc.) to use...
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      Incentives to Expansion (Anti-Turtling)

      As to that thread, I had an idea regarding the FP ideas in that thread. Nice link, btw, very much similar topic. So, FP cost to run fleets makes sense, and changing it based on distance to friendly stations or other bases would be worthwhile. Outside territory, cost goes up more and faster than...
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      Sexy Turret Competition

      3 radius, 6 diameter Also, Monroe effect would be better, but they're basically multi-charge warheads - see bunkerbusting aircraft munitions for details. And I'd LOVE to see an explosive effect cannon actually act like a faster-traveling, less damaging missile. I could make plenty of use out...
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      Sexy Turret Competition

      Not by my testing, both config and shot results showed a maximum of 6-block dispersion of damage. Needs more testing, I'm not absolutely certain on this. I need to retest, more carefully.
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      Sexy Turret Competition

      Overdrive is, as said above, only for cases where you have excess power - or you need to keep mass down, for either A. a competition limit or B. (more keeping size down) to fit a carrier design. Overdrive is, up to its maximum effect (100%), more efficient per-block-placed than adding more...
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      Solar Reaving

      Don't bring up Death Star 3. Just don't. They already made two of them in the original trilogy, all we needed was another. Seriously, they added another SD to the game, they should've taken a leaf out of the X-Wing series's books and made that the massive threat to the "Resistance" (Rebellion...
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      So I was testing the new Dev Build...

      You fools! You're asking for the devs to impose reason on their creations! You'll destroy the entire game with speech like that!
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      Incentives to Expansion (Anti-Turtling)

      Focusing on the Techwars comment: Well, that's interesting, and potentially useful automation. No, it should not produce ships for free: as you said, it's automatic resource gathering anyways, so set it in a sector, assign a mining fleet to it, and assign it a ship design to produce and...
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      Damage Pulse as a primary weapon

      Build a ship, then put "Doom Balls" around it, with spikes of armor going out to them, surrounding weapon modules in a 2x2 cross-section "barrel" out to the ball. Inside this ball rests ... well, a lot of armor and the emitter module for the Damage Pulse logic array (for lots of different...
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      Things I Wish I Knew

      I completely fill ships and throw expletives around when updates mean I have to tear it all out again. ;) Joking
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      So I was testing the new Dev Build...

      NO DREAMS ALLOWED
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      Jungle Planets

      Bring a JD. And try not to play servers with collision damage, okay?
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      Solar Reaving

      Solar panels for use with small ships (TIE FIGHTER, OH YEAH) that provide VERY limited power curves. So, their soft-cap is very low, where they become less useful than power reactor chains. Also, star mining could be used for some form of rare material used to create, for example, aux power...
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      Things I Wish I Knew

      1. How many NPCs to run missile cruiser of approx. 250m and 60k mass? With massive numbers of somewhat pointless PDTs, a couple bigger turrets, and a few forward-firing missiles? i.e. raw numbers of NPCs to systems of various types would be an excellent resource. 2. Do I need to build RP...
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      So I was testing the new Dev Build...

      No! The devs are applauding the Doomcube construction style as an artform that should be respected and mimicked by the rest of the community, in order to further such an excellent design style in common use by players of all tastes. /Sarcasm /More Sarcasm /Even More Sarcasm /Yes, Still More...
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      Kaiju Design Initiative ship-display thread.

      Don't worry, the Scavs are coming, hurray hurray and all that. Nice salvager, looks dangerous too. Looks more like it belongs with the Scavs, being an assault-modified salvager, lol.