And unless Nosajimiki is speaking in another language that i can't understand, what he basically says is that the thicker the armor is, the more hp the blocks should get. So unless i am also speaking in another language that's not what i said in the first place : armor doesn't scale as a system...
And i've read it again, twice, so unless if i misunderstood something you don't correct the simple fact that the blocs individual HP is the same no matter what is the size of the ship. Thus armor blocs are the same on a 1k mass fighter or a 300k mass battlecruiser. But i need way less armor...
Nope. That is not the case. Armor doesn't get stronger the more blocs you put on your ship, the damage weapons do is just mitigated if by chance you have enough blocs in a straight line. Which is not gonna happen unless you're fighting with ships doing less than 1k mass. You can do whatever you...
Depending on what you say about being useful. Armor is and has always been used in meta build, except spageth because spageth.
Using armor to protect certain aera of your ship, baffled armor, all of theses were already used and will be with the new armor mechanics. But using armor as a real...
The description you give is a ramilies starfort. Phalanx is often described as a giant ramilies for the simplicity but on the old and when i say old i mean really old descriptions, it wasn't stated as clearly as that. Wich is why i showed this pic that is probably much closer to what phalanx...
I was hoping to find some old pictures of it but couldn't find one in the BFG rules. Only found this one that is useful :
You can see on the bottom of the picture an escort ship docked to it wich are around 1 km long in warhammer. So roughly phalanx does on this picture 20 km large. Wich is...
Not to throw a tomato at anyone but i (and probably many ppl before and after me) have been asking for the possibility to add plugins easily for quite some time. Well, starmade being an application if you can add code to it you can do whatever you want to the base game. Adding features or, why...
Adds "acid" damage to reduce the load on the server when a lot of blocks are involved and then add recoil and impact physics for ships when firing/being shot at... You really don't want your game to run smoothly don't you ?
Also, what about waffles ?
The only one "good" way of building a carrier was that i attached racks of drones to my ship on the exterior. Like a giant stick with docking point and drones all along and then launched the drones and racks when deciding to fight then use your ship as a normal ship.
Forget your normal way of...
There will always be better things than others until schine stops to think that they can fine tune the fixed numbers that they give us instead of homogeneous formulas. Especially when talking about ship's shapes. And well, there will always be better shapes than others cuz, you know. The ability...
Sorry but i've felt like this for several years with bobby now that i feel more like he started with something much stronger now.
And i should really ask where he got his cuz that's some reaaal good.
Maybe i still have the screenshots where bobby tries desperarely to shoot at something with...
You're just reducing vertical ship to what they are in your opinions right now. Of course they're the best speed tanks available but you forgot why the meta was and how it shifted to this.
If you're fine with vertical ship being only glorified speed tanks then i'm not going to argue anymore. To...
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