Search results

    1. Scypio

      Artificial Planet (Station) Development

      Took some time to search Skylord's planet. Found it : https://starmadedock.net/threads/skylord-worlds-all-my-projects-stations-skins-and-procedural-faction-ships-list.3793/page-7#post-306817 If you want to use it for inspiration.
    2. Scypio

      Artificial Planet (Station) Development

      You can go much further. Going with a real dodecahedron rather than an octagonal polyhedron would speed up the process. You'll only have one type of plate rather than 3. It's just not as easy as it seems with the angles but it's not that hard. Just a few basic maths.
    3. Scypio

      Artificial Planet (Station) Development

      If you use a rail speed controller and put the rail speed to 0 you should be good. Also collision detection should be lighter on the game now. The hardest part about this project is finding the correct size and angle for every plates. In a few words, the planning.
    4. Scypio

      Weapons testing yet again (Dev build 141)

      Could be interesting to note the range you're using for beams. Just to be precise with them.
    5. Scypio

      Artificial Planet (Station) Development

      Skylord luke did a project a while ago using rails to have a station looking like current dodecahedron planets. This plus the right chamber and some gravity blocks with trigger aera blocks would do good. To be honest it would be best than a round planet.
    6. Scypio

      New to SM

      For learning game mechanics about building space ships i suggest either hoping into a build server or simply creating a creative single player world. It is easier if you can have access to everything in a few click than having to mine, craft and so on. Your choice though but this speed up the...
    7. Scypio

      New to SM

      - Don't settle on a planet. Sorry but they are really laggy and should be avoided. - Don't settle on a system owned by a NPC faction. If you press the map button (i suppose it's "m" by default... ? You'll need to check) you'll see the galaxy map. Move with w, a, s, d buttons. Then if the sector...
    8. Scypio

      Help with effects 2.0

      Only one thing it does currently is a rock paper scissor mechanic if your opponent have defensive chambers against this type.
    9. Scypio

      Multiple reactor counting as one

      I'm not the one to convince. :catnod:
    10. Scypio

      Multiple reactor counting as one

      This is true. However Schine talked quite some time ago about chambers that would allow you to see systems with the highlight mechanic and as nothing has been said since. So i believe this is still something planned. As for the falloff, it's mainly because Schine is willing to gives us the...
    11. Scypio

      Multiple reactor counting as one

      So let's give it a shot shall we. The basic idea is simple, a single reactor connected to a lot of secondary ones would work as a single main reactor. For example there is two reactors connected to each others via something. I though about conduits first but then with a bit more though i would...
    12. Scypio

      [12th of May] Schine Q&A Answers

      Where do i go ? Directly asking in the discord or a suggestion post ?
    13. Scypio

      Weapons 2.0 - :(

      Sorry bud but you build interior... So you are a RP player. Join us. Join us all interior builders !
    14. Scypio

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Accuracy is the same against a moving target or an immobile one ? At 4 km away ? At 4 km and more while moving in an unpredictable way ?
    15. Scypio

      Ship size

      Yes and no, because a few optimization tricks can push further the limit in the blink of an eye. So that's not a hard limit, it can be halved or become twice this limit the next day if schema feels like it. One day maybe the game engine and computers will be strong enough for us to fly 8 km long...
    16. Scypio

      A revelation on the redundancy of System Integrity

      Mmmh.. Take someone and your best ship, then download the fair and balanced, then give it to the random guy you found and then just look who win. Spaghet didn't got used much because you needed to get rid of the usual way of thinking when building and designing your ship (and that's hard) and...
    17. Scypio

      A revelation on the redundancy of System Integrity

      I suppose i misunderstood you here then.
    18. Scypio

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      I dunno... Tbh i doubt that a review based on combat with practice targets and isanth, a 5 years old ship that didn't even got updated with the previous shields mechanics, to be really useful. Not to belittle your work but... Well.
    19. Scypio

      Ship size

      Engine is limitless however you used to have glitch past 8 km long last time someone tried and told about it. But i guess that with recent optimizations from the cat you could go further. Iirc Crusade started working on a 8 km ship a while ago. But hey, i'm not going to stop you from playing the...
    20. Scypio

      Weapons 2.0 - :(

      Eh, that's a wishful thinking.