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    1. Erth Paradine

      A simple request for the "/giveid" command + Some more ideas on server commands

      Check console logs after running the command: [ADMIN COMMAND] GIVEID from org.schema.schine.network.server.AdminLocalClient@7c223bea params: [ErthParadine, 80, -1] Further, running the command via StarNet returns a 0 errorstatus,. which is a standard way of saying that no errors occurred...
    2. Erth Paradine

      So I just saw the Blackhawk evidence, truly shocking, unless you were a server admin. (+extra stuff)

      I'm still trying to figure out why you think you deserved any sort of acknowledgement or reply regarding an out-of-the-blue PM, over an issue you were not directly involved in, and which should not have affected your ability to access our server. In fact, this whole "insiders" posting of yours...
    3. Erth Paradine

      Dialogue Terminal

      How about a documented API for the NPC interfaces? Lua programming?
    4. Erth Paradine

      Bug Doubled up and over sized asteroids

      Try reducing max segments to ~1/4 pre-block16 settings (schema might think about forcing the setting downwards for all).
    5. Erth Paradine

      Bug Doubled up and over sized asteroids

      Disabling respawn will reduce the frequency, but it'll still occur. We're seeing roids as large as ~500k w/ the setting at 1.
    6. Erth Paradine

      StarMade v0.199.132 - Huge performance upgrade for chunks, also now supporting Portuguese-Brazilian

      In a way, it appears so. Here's what it looks like to me, at least based upon some rough testing and calculations: Mining yields appear to calculated at the chunk level, and not block level. Since the number of chunks have been reduced by a factor of 8, mining yields have also been suitably...
    7. Erth Paradine

      Log to syslog

      Making a few modifications to my original (above) suggestion/request: Please be more consistent with console and existing file logging. A month of console output, rotated and compressed daily, consumes less than 600MB of disk space. Our DB+blueprints consumes ~61GB at the moment. Meaning that a...
    8. Erth Paradine

      Dev Blog : July 28th 2016

      Love this. Any chance of adding a BACKUP_WORLD_ON_UPGRADE option, for the same reasons. Or does the launcher not look at this file?
    9. Erth Paradine

      Dev Blog : July 28th 2016

      A test on our blueprint and world DBs (which are roughly twice the size of Schine's test DB) shows this takes about twice as long, so roughly speaking I'm seeing a linear relationship between conversion size and time. So happy with the reduction in disk space requirements too. A system of...
    10. Erth Paradine

      Planned Better Server Info

      Servers can somewhat already do this, by adding info to the server-message.txt file, which is that popup everyone ignores/quickly-closes upon logging-in. Although it would be really nice if that same server-message.txt info was available in the "Server Details" portion of a launcher's "Online...
    11. Erth Paradine

      LUA Scripting Efforts

      We have, and last time we talked about it you linked to a great start on an implementation option. Although a neural network twist didn't occur to me until recently.
    12. Erth Paradine

      LUA Scripting Efforts

      Having just stumbled across NEATEvolve.lua, and finding hints of a Planned - LUA interface ...has anyone had success implementing something this complicated within SM's existing LUA engine? This article better describes NEATEvolve.lua: Watch this learning AI smash Super Mario World with ease
    13. Erth Paradine

      Jump distance based on max speed.

      So a maximum jump distance that varies based upon a specific ship's max speed? I like that idea.
    14. Erth Paradine

      Economy Metrics

      I was actually suggesting the development of a weekly trade activity "report" for our server earlier today, as a lot of the trade information is already logged, so its mostly a matter of capturing/recording, and aggregating this info.
    15. Erth Paradine

      Server Optimizations - provide a "server only" download option + some guidance

      In your current state: what settings are working for you? As for the topic of SM's main server-side bottlenecks? AABB checks are #1 in my book. Next would be blocking threads related to sector loads, blueprint, and faction turns (trade threads are much better behaved now). Various logic & rail...
    16. Erth Paradine

      Server Optimizations - provide a "server only" download option + some guidance

      Why not simply exclude the video files from your backups? As for duration of time, the video files add 10-15 seconds to our overall update time. That's not really a concern from where I'm sitting, especially when it takes 15+ minutes for the mandatory creation of a .zip file prior to update (a...
    17. Erth Paradine

      Pirates VS Griefers

      Alright, so that means I can't call you a pigeon anyone. Darn it! Seriously though, thanks for clarifying.
    18. Erth Paradine

      Pirates VS Griefers

      Well, the way I read your earlier message, you: I've had players seriously argue that whole-server lag should be tolerated in PVP, and your reply seemed to be an extension that argument. Maybe you meant to say that if a server chooses to bill itself as a "PvP server" or "PvP friendly server"...
    19. Erth Paradine

      Pirates VS Griefers

      Maybe this needs more testing on newer releases. In May just one ship, with a very large docked reactor, was able to repeatedly and consistently lagoff all players, as the ship's original pilot repeatedly relogged over a period of hours.
    20. Erth Paradine

      Pirates VS Griefers

      My only concern with docked reactors, is when they're shoehorned into a loosely-designed hull; if/when the reactors undock, their clipping causes whole-server lag. After all, how difficult is it, really, to decorate and attach externally. As for the possible imbalance *shrugs*, in my opinion...