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    1. Criss

      Criss' Thread

      A lot of this stuff might be there just because it makes sense. I am sure the AI will be able to use it but we won't build ships with the idea that if the AI doesn't use it then it doesn't belong. Of course when it comes to Ion effect it will be necessary for the AI to use it if the ship focuses...
    2. Criss

      Criss' Thread

      Hey there! Super late post this week. It seems to get worse and worse each week. Anyway, I have a new ship to show you all! A few of you may have already seen this on the livestream we did over the weekend. This here is the Trading Guild's fighter. It might be larger than your average fighter...
    3. Criss

      Coorinates in space

      From the same window you can also set waypoints. Is that what you meant?
    4. Criss

      Read by Schine Movable cores

      It is not as simple as that unfortunately. The core determines various bits of information about the entity that is the ship. Without this block (on a code basis) the ship does not actually exist. This is probably so fundamental to the game that it would take a long time to change. Otherwise it...
    5. Criss

      New Eden Fleetworks | EVE Online Ships in StarMade

      It has been a long time since I last posted here. I have updated the Heron. Nothing to get excited about really. However the next release is going to be the Rifter. I have already finished editing the video for it so it should be ready for next week's release. Here is the new release format...
    6. Criss

      Caldari Heron: Standard Edition - Thrust Update

      The Heron stands as the baseline for all of my EVE ships. As such it is the only ship that I will update more than once every six months. The thrust update gave us variable speeds in Starmade and as such the Heron has been altered to match it's speed with EVE's. It is looking like all current...
    7. Criss

      Bug A Few Crew Bugs

      I don't think we will be updating the old system. The current system may be built upon or entirely replaced. Depends on what Schema can use from that system.
    8. Criss

      Read by Schine Prevent salvaging on any entity that has sheild regeneration

      This is probably an oversight due to how salvaging works with ships. A ship needs to overheat in order to be salvageable. Planets do not overheat so there was probably no protection added against salvaging them while they are factioned. For now I would consider this a bug and you should report...
    9. Criss

      A Few Ideas Related to the Universe

      I can give some feedback on this. A lot of these are ones that I personally put fourth to the others in hopes that we would see these happen. Additionally Schema has given some word on the future of planets although it isn't much at this point. Rogue planets are doable, and may even happen...
    10. Criss

      Criss' Thread

      It was nearby and I didn't want to delete it so I docked it.
    11. Criss

      Criss' Thread

      Transporter module.
    12. Criss

      Criss' Thread

      Hello! I have much to show in the new peak of asset creation and updates. Today we take a look at the new and improved Trade Hub Station. This station is used by the Trading Guild to accommodate the needs of potential buyers from new civilizations. As such this is a notably rarer station to come...
    13. Criss

      NPC Factions and Difficulty Curves

      Let's see if I can clarify. Hahaha. You have no idea. :p Only the freighters are weak. That comes as a cost for having the best cargo capacity of any established faction. I will do my best to make sure their combat vessels are capable ships. 1 - Our solution is crew members. Experienced crew...
    14. Criss

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      It was not intended to replace keybinds if the keybind config was already there. Consider it a bug.
    15. Criss

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      The new key binds are intended. They make more sense to new players and players of similar titles. You can change them if you want to in the options menu.
    16. Criss

      Is there an easier way to perform a raildock?

      No there are no plans that I am aware of. Using a command to jump into a position would need to be very precise and probably just as impractical. Do you by chance have collision damage turned on?
    17. Criss

      Is there an easier way to perform a raildock?

      Unfortunately physical docking and using the beam are the only ways currently.
    18. Criss

      Is there an easier way to perform a raildock?

      Yes. Get close and physically touch them together.
    19. Criss

      Recognized Adjustable Rail Rotation

      A menu for rails has certainly come up before. The issue is that a menu means you can't change the degrees rotated at the literal press of a button. You would need to access the rail block every time you wanted to make an adjustment. People making mechs would have a problem here among other...