There are currently issues with excessive amounts of logic being loaded in, I've mentioned it to the team and given a build for them to test with, we have some ideas of how to optimize it, just need to work on it
There's plans to allow some form of LUA scripting in a block, that would probably be that solution. going via XML for it might be too performance heavy and takes that scripting gameplay out of the game where it probably should be.
:schema: : aye, its going to be sematic versioning. http://semver.org/
What do you mean by custom logic blocks?
We are planning to have no gap between them, not like there currently is with docking.
Movement speed will be dependent on how we go about implementing the system. Same with...
I don't believe there's a specific number. There's a lot of plans for the game as well as constantly pushing for better performance, and we probably won't hit beta until both these are met.
Things like the way logic is dealt with on a code level will be overhauled to make it perform better but...
We're back with another edition of Dev Blog. It's been a little while but we've had a number of exciting announcements in the mean time, so what's been happening.
DukeofRealms announced the Council of Intergalactic Representatives, a player council elected by the community that would act as a...
Vanhelzing and CyberTao have highlighted two ways we're moving towards more interaction between the dev team and community. With the dev blogs we're not scheduling a specific time or date cycle that that is released, it's more we'll release them between release announcements (and we've had quite...
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