Search results

    1. Bench

      Dev Blog : March 30th 2015

      yes they need to touch to dock, that's how magnets work.
    2. Bench

      Dev Blog : March 30th 2015

      I think the USD should be a mini airlock area. docking on either side so that it attaches obviously. docking orientated so that any ship could comfortably dock to it. I also thing the interior should have a gravity system so that no matter what orientation it gets docked to and whatever...
    3. Bench

      Dev Blog : March 30th 2015

      It just comes down to design. There's no reason why you have to differ from how you are designing hangars at the moment, essentially any ship that would have fit in the space in the old docking area can fit in the new one, but it may just mean some more thinking about where the docking points...
    4. Bench

      Dev Blog : March 30th 2015

      in an ideal world you could ideally land and align your docking magnet with the other one and when they get within range then that container would snap onto your ship and you would be able to fly away with it. It does depend however on how we setup those initial blocks though to make sure you...
    5. Bench

      Dev Blog : March 30th 2015

      Always good to get in and comment first, means your questions are more likely to get answered, haha. Ok here we go. You will still be able to use a docking beam of sorts, but it won't be from the core and more likely associated with the block itself. The idea being that if you're in a...
    6. Bench

      Dev Blog : March 30th 2015

      that made me laugh :D
    7. Bench

      Dev Blog : March 30th 2015

      I'm not totally across the plans for turrets specifically. The rail system is my baby. I know we have plans for turrets and they will still act like a docked entity, so you will be able to move them with rails, beyond that you will have to wait and see, as will I. Logic across entities is...
    8. Bench

      Dev Blog : March 30th 2015

      Greetings citizens, it's time for another dev blog. We've had an exciting few weeks since the last blog and a lot to get through so let's get right into it. We asked last time for you to ask some questions to the dev team and we'd answer as many as we could. You can find the replies in that...
    9. Bench

      Link Servers

      tl;dr will sometime later once i've had coffee. but just commenting off what i read in the OP, linking servers somehow is a suggestion we've heard before and we're not against that idea. We've thought about simple ways that might be achieved but nothing is planned at the moment. I'll try to...
    10. Bench

      Council - Applications are now open!

      Yes but the station contest you didn't have the ability to actually order your votes by preference. True though that would have made it at least a bit clearer. There will be a maximum amount of spaces up for grabs. I think we've said between 8 and 12, I'll need to check exactly what we said.
    11. Bench

      Council - Applications are now open!

      Yeah that was me at 2am trying to write it on my phone while falling asleep. Lol. The council page says The number of names on the ballot will determine how many names citizens will be able to vote for in the poll. Essentially what we're saying is that you will be able to number your votes in...
    12. Bench

      Council - Applications are now open!

      I think for this first election we'll try with just the applications, and gauge from there perhaps public debates for the future. This is a first for us so there's no real formula, so we'll start simple and go from there with what works and what doesn't. To answer some confusion, the council...
    13. Bench

      Council - Applications are now open!

      Not the thread for that discussion. You might find the answers you're looking for here.
    14. Bench

      Council - Applications are now open!

      Correct, everyone's applications will be listed at the same time
    15. Bench

      Council Code of Conduct

      COUNCIL TERMS & CONDITIONS The Council of Intergalactic Representatives, or the Council, is a group of community members elected to represent the interests, needs, and ideas of the community to the Schine development team; and to allow easier open-discussion and communication. As such council...
    16. Bench

      Pulsing with Logic - Bench's Video

      I think you're after this one, it was updated since the dev logic build
    17. Bench

      Gas Giant Concept-With pictures

      When gas giants are added there will be associated gameplay elements that warrant exploration to them, beyond them being purely decorative.
    18. Bench

      Planned Permission Module

      The Faction Permission block will have its options expanded. This is planned to happen at some point.
    19. Bench

      Smugglers Cove - Station