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    1. Mortiferum

      Weapon Choice for Personal Fighter

      For beam, use piercing. Explosive deals extremely low damage for a fighter's weapon. Piercing carries the damage to the blocks behind the enemy vessel and essentially doubles the damage once enemy shields are down (I think).
    2. Mortiferum

      The Vaygr Empire [RECRUITMENT OPEN]

      Not from me, since I did not know enough about this. But without fail, we will find another way to destroy Furon Empires.
    3. Mortiferum

      The Vaygr Empire [RECRUITMENT OPEN]

      Oh wow. I have never seen this before.....
    4. Mortiferum

      Weapon Choice for Personal Fighter

      If it is a dogfight, missile beam is too slow at lock on. In a 1v1 situation, I would go for missile missile with low missile support so the individual missile remains powerful. Then use AMC or Beam for supplementary weapon.
    5. Mortiferum

      The Vaygr Empire [RECRUITMENT OPEN]

      Does not look like anyone got banned to me. Until you get solid evidence of bans, your post is pointless.
    6. Mortiferum

      Read by Council Drills - Another way of getting resources

      Agree. It is an interesting idea, and I think it would work, and make fighting for planets more worthwhile.
    7. Mortiferum

      Read by Council Drills - Another way of getting resources

      One minor problem. It involves planets. Planets, planet based structure causes insane lag... :/
    8. Mortiferum

      Mortarian Legion [ Serve the Imperium ]

      Beam with 3D beam shader mod, so it actually LOOKS like a laser :/
    9. Mortiferum

      Mortarian Legion [ Serve the Imperium ]

      When you MUST have lasers, the Apocalypse is the solution. No, really, it is :p
    10. Mortiferum

      The Vaygr Empire [RECRUITMENT OPEN]

      Hey, it looks nice at least. Filling in the entire station when it is a home base will require more resources to spawn it in than a planet. You have chose to take all the images that makes it look bad, and ignored all the good thing. The design of the station is good, the factory's stature...
    11. Mortiferum

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      Yeah, I agree with the second bit. We will let the admin decide on what is that exploit, ya? Innocent until proven guilty! :D
    12. Mortiferum

      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      Crap, I must have misunderstood, I am sorry. I thought you posted it as "Here is thread of everyone disagreeing with you, now stfu". Otherwise, I will just say it again: - My thread focuses on "Warhead vs Station". - I am not discussing "Warhead vs ships" or general warhead effectiveness, a...
    13. Mortiferum

      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      Oh I will pick that bone, because I dont view this as a squabble and if people have convincing arguments, I will gladly delete this whole thread. This is a game, I would rather contribute even if people disagree if I see a problem within reason. My issue is specific. "Disintergrator on...
    14. Mortiferum

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      There goes your expensive homebase.
    15. Mortiferum

      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      It cannot, because a station with 40m+ shields will require a massive logic weapon to kill... :/. You might as well actually use a ship of similar size to fight the station, which IS NOT the problem here. Warheads ignore shields, it can prod away at any turret docks and make the station...
    16. Mortiferum

      The Infection Initiative [Recruiting]

      Talk to Mord, he is a good admin and will probably rescue your ships.
    17. Mortiferum

      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      Well, for most PvP players, blowing the station to hell is probably worth just as much as taking it over. Prodding all the turrets to hell with a Disintegrator stick simply makes it all the more cheesier (and easier :p ) But yes, those are bandaid solution indeed but bandaids are probably...
    18. Mortiferum

      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      Yeah, though I still strongly believe something needs to be done against "warheads" and how they interact with stations as a whole. Since stations obviously can't dodge, scan or counter a low effort prod.
    19. Mortiferum

      Game Balance Suggestions

      Reduce effectiveness of warheads against stations and docked ships entities. Rationale: A single, low effort power stick below 500 mass can easily incapacitate an entire station's turret by ramming it with a 200m long prod of warheads while their users are offline with no counterplay. (As...
    20. Mortiferum

      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      FlyingDebris Since you are pretty much the person who helped me with this observation, mind telling me how a single cloak ship prodding docked turret without consequences are "balanced or fair"? Let's weigh this in using your attack on a Vaygr station today. (This apply specifically to...