For beam, use piercing. Explosive deals extremely low damage for a fighter's weapon. Piercing carries the damage to the blocks behind the enemy vessel and essentially doubles the damage once enemy shields are down (I think).
If it is a dogfight, missile beam is too slow at lock on.
In a 1v1 situation, I would go for missile missile with low missile support so the individual missile remains powerful. Then use AMC or Beam for supplementary weapon.
Hey, it looks nice at least.
Filling in the entire station when it is a home base will require more resources to spawn it in than a planet. You have chose to take all the images that makes it look bad, and ignored all the good thing.
The design of the station is good, the factory's stature...
Crap, I must have misunderstood, I am sorry.
I thought you posted it as "Here is thread of everyone disagreeing with you, now stfu". Otherwise, I will just say it again:
- My thread focuses on "Warhead vs Station".
- I am not discussing "Warhead vs ships" or general warhead effectiveness, a...
Oh I will pick that bone, because I dont view this as a squabble and if people have convincing arguments, I will gladly delete this whole thread. This is a game, I would rather contribute even if people disagree if I see a problem within reason.
My issue is specific.
"Disintergrator on...
It cannot, because a station with 40m+ shields will require a massive logic weapon to kill... :/. You might as well actually use a ship of similar size to fight the station, which IS NOT the problem here.
Warheads ignore shields, it can prod away at any turret docks and make the station...
Well, for most PvP players, blowing the station to hell is probably worth just as much as taking it over. Prodding all the turrets to hell with a Disintegrator stick simply makes it all the more cheesier (and easier :p )
But yes, those are bandaid solution indeed but bandaids are probably...
Yeah, though I still strongly believe something needs to be done against "warheads" and how they interact with stations as a whole. Since stations obviously can't dodge, scan or counter a low effort prod.
Reduce effectiveness of warheads against stations and docked ships entities.
Rationale: A single, low effort power stick below 500 mass can easily incapacitate an entire station's turret by ramming it with a 200m long prod of warheads while their users are offline with no counterplay. (As...
FlyingDebris
Since you are pretty much the person who helped me with this observation, mind telling me how a single cloak ship prodding docked turret without consequences are "balanced or fair"?
Let's weigh this in using your attack on a Vaygr station today. (This apply specifically to...
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