Cyclops had ended so many lives, caused so much angst, butthurt as volleys of missile suddenly gut someone's ship, I wouldn't ever call it bad.
Maybe the upcoming friendly battle can prove the fighting prowess of our new ships and your's!
(No, like really... we rapidly build our entire fleet...
Well, given the empty spaces are rectangular, if you fill in all the blocks you are adding at least 5 million blocks in, probably 30m if completely solid.
The end result is even more intense lagging for nothing, since it js invincible HB.
Remember the Vaygr fleet is still undefeated in fleet operations. Neither of the three iterations of Trinova managed much success against us until now, so it is entertaining. It merely takes time to adjust to people who flies around in a warhead stick.
And tbh, same here. After I am done with...
Bitminery requires non home based station to claim systems, which give you faction points.
Not having enough means you lose your HB. An invisible warhead prod means you can undock all enemy turrets for an easy win. No major assets required, just starting credits and a bit of pirate farming at...
This itself is already enough of an issue. If anything, EMP effect should be the single most power efficient defensive/ offensive effect in this game... otherwise "it defeats the point of it existing".
Sure. :D
Maybe time will prove me or you wrong, but for now..........................
*Cue dramatic voice
"THIS IS BUT A MERE BUMP ON THE ROAD TO VICTORY!!!!!!!!"
- cheesiest, most cliche thing to say now, but I will do it anyway, :p
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