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    1. Bench

      StarMade Development Direction

      We aim for a fair bit, once we start to finalise the possible duty stations for NPC crew that'll give us an indication as to where perhaps other players can benefit you as part of your crew.
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      Dev Blog : December 23rd 2015

      Friends, we're approaching the end of the year again. 2015 where have you gone! It's been quite a year, as every year is. We kicked the year off with a brand new GUI followed by several optimizations, performance updates, and balancing updates. We saw our team here at Schine expand, added in the...
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      End of CIR Term 1

      If you PM myself or DukeOfRealms with any updates to an existing application
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      Criss' Thread

      Yeah it's about the same amount of logic just all of it is kept in one room rather than spread out across each floor
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      Criss' Thread

      It's just a templated logic setup I use. But also hard-coding it into the rails means that someone else can call it to elsewhere while it's still occupied. A lot is hard coded into the rails but on the whole there's more versatility keeping it a bit more separated.
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      End of CIR Term 1

      Greetings Citizens, We've now come to the conclusion of our first term of the Council of Intergalactic Representatives. Our inaugural definitely was a learning experience for both our councilors and the dev team as we all worked together to refine our processes and procedures, how we...
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      Criss' Thread

      Uses RS-Nor latch or Flip flop can't remember which one, so it's just an extra AND gate to make sure it doesn't try to trigger anything while on that same floor, it's just a redundancy for those random times something might go astray.
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      Criss' Thread

      I'd need to look at the build again to confirm but it probably has failsafes to ensure it can only be called by one person at a time, that it only stops where it's supposed to stop, that you can't try to call it to a floor it's already on, etc
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      StarMade v0.19538 - New Thruster Mechanics

      As per the Development discussion news post we're indeed moving into the various systems we'll need for NPC crew management etc. I'm just going to say this from the onset, this is quite a process as there's A LOT of stuff that needs to go in systematically and none of it exists in the game yet...
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      Criss' Thread

      Yeah there's a fair few failsafes built in. There would be simpler ways to build a lot of things but sometimes you need them super robust. Also lol Criss, sorry
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      Planned Ship to ship rail system

      Soon to come.
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      Frustrated rail docking

      Activation Module into Rail / Rail Docker while adjacent to rail will replace. If not adjacent to rail will disconnect. (Rail Docker can sometimes be a little weird, sometimes needs a pulse). Activation Module or Button adjacent to rail will detect when rail docker goes over rail, docks, or...
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      Read by Council Logic indicator for full and empty cargo

      The logic is slightly tweaked. You need to connect with C & V, no longer adjacent. Also the triggers are a little buggy, we're aware of the issues and are looking at ways to resolve them.
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      StarMade Development Direction

      We're not the right style of game to FNAF it. I would love to add some FNAF mystery to at least the lore, but a silent release just wouldn't work for StarMade, it's a bit too complex.
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      Hidden Spire Dock / Airlock with collision detection

      Here you go :D http://starmadedock.net/content/spire-dock.3859/
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      Spire Dock 1.0

      The Spire Dock is an extendable dock with a tumbler-head design that can double as an airlock. It's hidden profile means it doesn't intrude on aesthetics, and has a number of great logic features like pulling in docked ships utilizing rail collision detection for performance...
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      Read by Schine Wheel Block

      Makes slopes more difficult and constant collision detection.
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      Read by Schine Wheel Block

      More likely hover than wheels purely from a practical standpoint of round wheels in a cube-based game.
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      Recognized Raw Resources used in Shipyard BP Construction

      Myself and a couple others on the dev team have recently been discussing ways to make factory management a whole lot simpler so that once you have set stuff up you don't have to micro-manage as much. So I guess, watch this space.
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      StarMade Development Direction

      Yeah most of that is planned :D going to be awesome