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    1. DeepspaceMechanic

      Model-129 space revolver - Altered logic for realism

      Now the cylinder is rotated before firing, not the other way around.
    2. DeepspaceMechanic

      Model-129 space revolver v1.2

      The Model-129 ...slowest revolver of the West, but the fastest in StarMade! ;) Named after the Smith & Wesson Model 29, and because of the fact that this is 129 meters long. Both single-action and double-action usage modes are available. Test it in game for all features! NOTE: this download...
    3. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Altered the barrel and logic design, and released the thing. Opted for a bit less realism, for the sake of simpler circuitry and higher fire rate. Check out the shooting test GIF at the download page: Model-129 space revolver Here's what's different compared to the previous design (on...
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      When foresight about how things might go wrong only spares you from rage-quitting, BUT NOT FROM A HEADACHE, LOL! ...Tried to solve issues with my WIP revolver model, before any actual trial and error. Edit: sure enough, missed something. That "limiter" circuit might need to be extended to...
    5. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Yeah, a mech fitting this would truly have to be enormous :D Considering the ratio between average revolver length and average person height, such a mech would have to be about 900m tall (I think even Starboy's Megazord is below 300, less than twice my Samurai Mech below). Didn't want this gun...
    6. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Working on a "functional" revolver. Still have to build the trigger, hammer and logic for a shooting animation. What's already there: the so-called crane or yoke (a piece that holds the cylinder) can be hotbar-rotated in and out of the frame the cylinder can be hotbar-rotated around the yoke...
    7. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks :) The idea for that drawing machine came from simplifying a similar design I came up with earlier, but chose not to bother building: a 3D replicator. Imagine a brick of many area-trigger blocks, and a different brick made up of open, invisible plex doors (same size and shape, both...
    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      I went through the creative mode inventory, and checked all of the relevant blocks that either have no orientation selection at all, or have only a few options (often 6 out of the 24 possible orientations). The only ones that yield extra orientations via copy-rotate-paste are warheads, hazard...
    9. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Finally made a prototype for a rail/logic thing I imagined some time ago: a drawing machine. Had to restrict it to a 50x50 drawing surface, because all the logic connections are already a bit too much for my system (there's a column of 8 linked blocks for each "pixel", plus the global reset...
    10. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      I checked if this copy/rotate/paste method can unlock the useful-but-unavailable orientations of certain other blocks: displays, girders, activation gates, decorative pipes, buggy wooden plank wedges, etc. It doesn't seem to work with any of the above, but I did manage to get warheads flip onto...
    11. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Randomly found an improvement that perfected a small invention of mine, BLUEPRINTS ATTACHED TO THIS POST. Used to call it "aperture door", but now I'm calling it "rodoor" (from rotor-door), because I want to keep that first name for a larger, 8-side version I'm planning. Also found out...
    12. DeepspaceMechanic

      The mother of all core rooms? - Shield rechargers removed

      Removed 5000 recharger blocks accidentally left unremoved in the initial release.
    13. DeepspaceMechanic

      Geezer-class frigate - Included shell version

      The previously separately uploaded shell of the ship now packaged together with the systemed version. Shell-only upload deleted.
    14. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks, glad you find it appealing :) Back then, I personally used to commit certain design flaws that I since learned to avoid, but the textures and graphics of that older starmade often gives a nice nostalgic feel. I wasn't familiar with the Vega core room you mentioned, but found this image...
    15. DeepspaceMechanic

      The mother of all core rooms? v1.2

      This upload is a sment file of a ship entity consisting merely of a core access room. Taken from a titan project started and abandoned in 2017. All outdated blocks replaced; minimal aesthetic touch-up done. The original plans for it, as well as screenshots of the ship's early hull/interior...
    16. DeepspaceMechanic

      Karkadann-class frigate v1

      This upload is a package (RAR file) of the blueprints (sment files) of two color variants of the same ship, and of its compact escape pod. The vivid repainted version (colors requested by my girlfriend) features a different wheeled-vehicle in its hangar bay. Class name borrowed from a...
    17. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      I probably should upload that core room on its own... Checked and found that I still have a blueprint of that room without the ship around it (wanted it to be an interior-first project, but then I started building the shell once I had the core room). 100% won't revisit that Constantinus ship...
    18. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks! :) I'll accept that title, but only because I built the core room below. It's from an unfinished titan, started and abandoned back in 2017. Not exactly elegant, but it's my most ambitious core room to date. (The robot inside the core sphere says, "They think I'm doing all the...
    19. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      (Reload page if the GIF doesn't appear) To be released in a few days...
    20. DeepspaceMechanic

      Wild Space Explorers

      Thanks for the review! Yeah, I wished it had space for a garage, but then I figured it probably won't see much car traffic out there :D I'll probably built another vintage terrestrial structure, maybe a castle... Looking forward to your own new builds :)